  Cheese Premium join:2003-10-26 Naples, FL clubs: | Well.... 1000 feet is going to rule out a LOT of people and this service will ultimately fail IMO. | |
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 |   OSIU Where is my "change"? Premium join:2003-11-12 00000 clubs: | Uhhhhhh.. 1,000 miles (1st sentence of the second paragraph). | |
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 |  |   Cheese Premium join:2003-10-26 Naples, FL clubs:
| Re: Uhhhhhh.. said by OSIU :1,000 miles (1st sentence of the second paragraph). Er yea, still to early  | |
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  kapil The Kapil
join:2000-04-26 Chicago, IL
| O RLY? Video streaming, games delivered over broadband, Voice over IP. Someone should let the ISPs know that they're just dumb pipe providers because I have a feeling that they'll have something to say about that. -- »www.VoIPTrunk.com | |
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 |  dlewis23
join:2005-04-18 Boca Raton, FL
| Re: O RLY? said by kapil :Video streaming, games delivered over broadband, Voice over IP. Someone should let the ISPs know that they're just dumb pipe providers because I have a feeling that they'll have something to say about that. Actually most ISP would probably like this, because I have a feeling that onlive is going to have to go around and sell this service to them so they can in turn resell it to the customer as a bundled item that will not eat away your bandwidth cap.
Plus onlive is probably going to have to get on ISP's networks to avoid latency.
The HD version can eat up to 1650 GB of bandwidth per month.
Even someone playing for 1/8 of a month would eat 206 GB of bandwidth.
This is going to make peoples bills much higher, so onlive is going to have to do something with the ISP to work on that. | |
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 |  |  Mattie_B
join:2008-05-16
| Re: O RLY? said by dlewis23 :said by kapil :Video streaming, games delivered over broadband, Voice over IP. Someone should let the ISPs know that they're just dumb pipe providers because I have a feeling that they'll have something to say about that. Actually most ISP would probably like this, because I have a feeling that onlive is going to have to go around and sell this service to them so they can in turn resell it to the customer as a bundled item that will not eat away your bandwidth cap. Plus onlive is probably going to have to get on ISP's networks to avoid latency. The HD version can eat up to 1650 GB of bandwidth per month. Even someone playing for 1/8 of a month would eat 206 GB of bandwidth. This is going to make peoples bills much higher, so onlive is going to have to do something with the ISP to work on that. If they resold this service to ISP's and bundled it with their packages, without going against your cap wouldn't that be part of this whole Net Neutrality debate?
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 |  |  |  dlewis23
join:2005-04-18 Boca Raton, FL | Re: O RLY? Yea kinda. But how else are they going to do it? Onlive is never going to work when ISP's have caps. Even if comcast had a 1TB cap, there are a lot of people who would blow through that just based on this service. | |
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 |  |  |  |  Mattie_B
join:2008-05-16
| Re: O RLY? said by dlewis23 :Yea kinda. But how else are they going to do it? Onlive is never going to work when ISP's have caps. Even if comcast had a 1TB cap, there are a lot of people who would blow through that just based on this service. Don't get me wrong I completely agree. A service this bandwidth intensive will never work with these caps in place. I watched their original press conference and they downplayed the whole cap situation.
I personally don't think its even going to work. It's a nice idea but I don't think it will work in the real world. | |
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 |   KrK Heavy Artillery For The Little Guy Premium join:2000-01-17 Tulsa, OK | They have plans to deal with upstarts like this. It's called Caps, and high overages. | |
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 Tristan
join:2006-09-10 Nepean, ON
·Rogers Hi-Speed
| Why? But I don't want to be online in order to play video games, nor do I want my gaming experience to be jeopardized by a sometimes-slow, sometimes-down internet connection.
What is the point of this again? When it comes to video games, I buy the titles I like, and if I really liked the game, I'll play it again down the road. I like the DVD and Blu-ray formats for software delivery, because it puts the access to the game in my hand, not in the hand of some company that could choose to pull the content because they decide it's too old or because of some other criteria.
I also like to be able to sell my used games down the road should I feel the urge.
The concept is akin to DRM, except that it will deliver an even worse experience for some people. Remember what happened when Microsoft shuttered their music store?
In other words, not in my house! There is no value in the service for me. If it became the last refuge for gamers, I'd focus on buying games for older systems (PS2, PS3) - there's nothing wrong with these systems, and the games are fun. | |
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 |  Skippy25
join:2000-09-13 Hazelwood, MO | Re: Why? Well there ya go.... Tristan has made it very clear he/she does not want it so OnLive needs to pack it up and find another business to get into. | |
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 |  truth
join:2009-08-29
| Re: New source of non-stop gamer complaints to ISPs Hmmm maybe the complaints would stop if the ISP ever bothered to upgrade their equipment to handle the demand? Maybe they're hoping the squeaky wheel gets the grease? Perhaps they should just think about the stockholder's dividends and just shut up?
Actually 100ms is pretty lousy for only traveling 1,000 miles. Any decent ISP should be able to manage ~50ms over 1,500 miles. One side of the US to the other should be about 100ms.
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 |  |   TKJunkMail Enjoy the sun Premium join:2002-03-03 Avalon, NJ
·Sprint Mobile Broa..
·Comcast
| Re: New source of non-stop gamer complaints to ISPs said by truth :Actually 100ms is pretty lousy for only traveling 1,000 miles. Any decent ISP should be able to manage ~50ms over 1,500 miles. One side of the US to the other should be about 100ms. Those are average numbers. And games live & die on max delay times. Onlive games are by the very nature of their business plan going to deliver a worse service than existing games platforms.
P.S.>> from whois displays of Onlive IP addresses, it appears that Amazon's EC2 cloud service will be providing the infrastructure. -- My BLOG .. .. Internet News .. .. My Web Page | |
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 |  |  |   DrModem Premium join:2006-10-19 USA
·EarthLink
·1and1
·PeoplePC
1 edit | Re: New source of non-stop gamer complaints to ISPs That's 50ms to onlive, on top of 50ms+ more when playing on internet servers.
Now you say, most gamers can play fine with 100ms, and that is true. But for those gamers currently playing with 100ms, it is from whatever machine they are using(PC, console) direct to the server they are playing on. Onlive introduces controller lag, because your controller is 50ms away from the actual gaming machine. And you will feel it. And it will be terrible.
And unless there are special "Onlive Users Only" servers for games, like there are console only servers, it will be an extreme experience in frustration, because all your opponents will not have any controller lag, just net lag, and they will be completely dominating you because of it.
You will even be being beaten by people on dialup.
Most likely anyone who uses onlive will quit it and end up getting a console or a PC, or just stop gaming. And gamers who already have consoles or PCs will not use Onlive period because of what I just detailed. | |
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join:2009-08-29
| Average ping time should be close to what its lowest time is. There shouldn't be any huge fluctuation over time. I get 50ms ping to servers 1,500 miles away and that's consistent over a span of many hours. There shouldn't be fluctuation by more than 10ms at most over a period of time. That is if the ISP cares enough to invest in the network to meet demand - barring anything major like the backbone provider having problems.
Trust me I'm not trying to defend the onlive system because even with a 10-20ms to their server I still think it would be a bad experience. Just wanted to put some accurate numbers with regards to ping and distance out there. | |
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 |   digitalfreak
join:2005-12-09 49533
| said by TKJunkMail :So it is all your fault and I am calling my Congressman because you are a crummy monopoly and that is why my ping times suck. That sums it up the issue perfectly. | |
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 munky99999 Munky
join:2004-04-10 canada clubs:
| Congestion If the ISPs are complaining about massive congestion to where they need to throttle all the time.
Add on top of that; the extremely low level of caps on ISPs.
Wont be long until the ISPs start sending out very very large bills due to high usage and poor networks requiring constant resending of data. | |
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 |   Captain456
@gci.com | Re: FAIL Routing A server on a T1? what is this 1991? | |
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 gmoney_indy
join:2004-01-29 Fishers, IN | Not an Open Beta, Karl It's still invitation only. It's just a Beta...not an Open Beta. That signup page has been there for months, btw. Just didn't want people thinking they could just sign on and play, cause you can't yet. | |
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  Natedog321
join:2001-01-10 Newburgh, NY clubs: | ahh memories sega channel was f'ing amazing | |
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  yolarry
join:2007-12-29 Creston, WV | No CD-ROM? then no sale. | |
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 axiomatic
join:2006-08-23 Tomball, TX
| To the haters. All you "haters" need to get on board with this service as it is an excellent mechanism to bust down these ridiculous ISP bandwidth caps.
I see the bandwidth caps as a clear net neutrality violation for this "onlive" company to be able to burgeon its business. Most of the "haters" on here claim to be pro-business. So put your money where your mouth is on this topic. Caps are bad. | |
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