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story category Gaming: A Real Pig
Games to consume a third of backbone traffic in 2008
(old news - 03:15PM Thursday Jun 10 2004)
tags: gaming · bandwidth · stats
Online gaming could potentially gobble up one third of all US backbone traffic by 2008, or 735 petabits per month, according analysts with In-Stat/MDR. Worldwide, online gaming accounted for 2 exabits (1018, the step after a petabit) of data transferred last year, indicates this Light Reading report. Instat's press release throws around some interesting statistics, including the fact that while only one sixth of the US population currently plays online games, half the population is expected to embrace the idea by 2008 (to the tune of $4 billion dollars).

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Forums » Gaming: A Real Pig
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Post a:

mrchris
We don't miss you Bush
Premium
join:2002-10-01
North Babylon, NY

Not everyone plays CS..

Duh

Chicago_DSL6

join:2003-08-04
Palatine, IL

Re: Not everyone plays CS..

It's games or porn, choose your poison.

mskittykat
Reality Bites...So I'm Back
Premium
join:2002-10-17
Upper Marlboro, MD

Re: Not everyone plays CS..

Exactly

lazarus_

join:2002-08-31
Resolute, NU

said by Chicago_DSL6 See Profile:
It's games or porn, choose your poison.

Or wazez or cheating in school.

outspoken72
An Irish Jayhawk
Premium
join:2000-10-03
said by mrchris See Profile:
Duh

they should

Morac

join:2001-08-30
Riverside, NJ
·Comcast

The other two?

Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.

Current games don't use much bandwidth (many can still be played over dialup). I'm don't expect much to change in 4 years.
--

The Comcast Disney Avatar has been retired.

Monster Rain
Premium
join:2002-08-03
USA

Re: The other two?

said by Morac See Profile:
Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.
Plenty. Just make sure you have a good ISP.
--
Let he who is without sin throweth the first rock... and I shall smoketh it.

Alcoholic Nonymous

@golden.net

Re: The other two?

We're talking about backbone bandwidth, not your personal connection. If the net infrastructure gets congested, the best ISP in the world won't help you.
Zunger

join:2003-08-24
Fayetteville, AR

games are changing, just to take an example, BF2 says it supports up to 128 players. While the games are getting better on there load / what takes to play them (dont take this a literal way) obviously you will need ALOT of bandwidth to play this. I cant see anyone with slower then full isdn (dialup & 64k isdn) being able to play more of the newer games by the end of this 4th year.

N10Cities
SILENCE I Keel You
Premium
join:2002-05-07
Roland, OK
clubs:
·Cox HSI
·World Lynx

said by Morac See Profile:
Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.

Current games don't use much bandwidth (many can still be played over dialup). I'm don't expect much to change in 4 years.

Now maybe the telcos can use all that dark fiber in the ground that is currently unused and was buried during the dot-com boom/bust.

jdmurray
Premium
join:2001-03-02
Huntington Beach, CA
clubs:
It's not just how much bandwidth a network games uses. It's also how many people are playing the game at any one time.

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

Re: The other two?

said by jdmurray See Profile:
It's not just how much bandwidth a network games uses. It's also how many people are playing the game at any one time.
Huh?

Isn't it a fraction of total bandwidth usage, not a fraction of internet users?

As I see it the number of people is not really important, it's how much bandwidth they are using in total that is important.

jdmurray
Premium
join:2001-03-02
Huntington Beach, CA
clubs:
·DSL EXTREME

Re: The other two?

said by AthlGrond See Profile:
As I see it the number of people is not really important, it's how much bandwidth they are using in total that is important.
Each user playing a specific game will eat up a certain amount of bandwidth. The formula for the total amount of bandwidth used by a specific game would be:

BandwithUsedByASingleGamingClient * NumberOfActiveGamingClients

The number of people playing (i.e. active gaming clients) is very important.
unliterate

join:2002-12-23
Arlington, VA

Re: The other two?

that formula isnt always going to work. for some games, the more clients in the game the more bandwidth each individual client uses. and btw ive seen ut2k4 onslaught take up to 15k/s download (checked through the games netstat console command) which couldnt be played on dialup.

jdmurray
Premium
join:2001-03-02
Huntington Beach, CA
clubs:
·DSL EXTREME

Re: The other two?

To account for this increased usage of bandwidth you would simply multiply by an additional factor based on the total number of gaming clients attached to a server.

This isn't rocket science, people. Network traffic usage is quantifiable and bandwidth usage can be accurately predicted, even with scenarios that have many variables.

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO

Re: The other two?

Can't we just go by the total bandwidth usage?

I know you want to make a formula and all, but it seems rather pointless...


bky
moof moof
Premium
join:2002-07-05
Austin, TX

1 edit

e-sports

especially since e-sports are becoming so popular and standardized

Happyrat
Google Is Your Best Friend
Premium
join:2002-07-01
Disneyland

WOW!

I never realized Solitaire consumed that much bandwidth

fatmanskinny
Premium
join:2004-01-04
Wandering
·Comcast Digital Vo..
·Comcast

Re: WOW!

said by Happyrat See Profile:
I never realized Solitaire consumed that much bandwidth

Whatcha tawkin bout Willis? I eat up tons of bandwidth by playing Checkers at the MSN Gaming Zone.
--
The White House needs to go on the Atkins diet to rid itself of the fat heads ruining our country.

SuperJudge
Magus
Premium
join:2002-11-14
Albany, GA
clubs:

They appear to be assuming...

...that we'll be using the same backbone.

I would hope that all these stupid bandwidth tests, attempting to transfer 6.5 Gbps from Uranus to San Diego mean improvements in the internet's infrastructure, and a lot more bandwidth to let all the counterstrike nerds blast each other.
--
Updated My Journal
TP&C

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

Incredible

I find this whole article lacking.

How did they decide that 2 exabits were accounted for by games? How did they decide it would end up at a third of the total in 2008? (Anyone know the answers?)

The current batch of online games that they cite use minute amounts of bandwidth (less than dialup in most cases). City of Heros for example uses 12-16Kbps down and 8Kbps up. (You could actually have multiple people play on via shared dialup.) If this is a pig, then our internet backbone needs some calcium supplements.
--
System protected by Impregnable Ignorance (TM)

Tzale
Proud Libertarian Conservative
Premium
join:2004-01-06
Sweden
·Verizon FIOS
·Optimum Online

Re: Incredible

The backbones will become more advanced, and be able to handle the load. In todays terms, sure 1/3rd might be gaming bandwidth if we used todays bandwidth with 2008 loads. Don't forget all the new internet users around the world by 2008! The internet as we know it today will be a lot bigger, so if you compare modern bandwidth to future usage it's not going to work out right. Perhaps it'll be 10% of the bandwidth in 2008's terms, but if you were to put the millions and millions of new users in 2008 who will be gaming it'll make it look big on todays lines built for today's population.

tklown

join:2000-09-17
Sayreville, NJ

said by AthlGrond See Profile:
I find this whole article lacking.

How did they decide that 2 exabits were accounted for by games?
From the port being used possibly
--
"Never argue with idiots. They drag you down to their level and beat you with experience"

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

Re: Incredible

said by tklown See Profile:
said by AthlGrond See Profile:
I find this whole article lacking.

How did they decide that 2 exabits were accounted for by games?
From the port being used possibly

Again how?

Did they hook up a packet sniffer on a backbone and monitor traffic? If so when? How long? And what backbone?

Did they take a survey? And if so of whom?

They don't give any indication that they didn't just pull this whole thing right out of their rectums.
--
System protected by Impregnable Ignorance (TM)
coolridge_us

join:2004-04-05
Doylestown, PA

1 edit

on the other hand...

Statistical anaylsis reporting between Universities accounts for a full 1/2 of all bandwidth traffic. j/k

ObdH
Premium
join:2003-06-11

re

makes me glad to be in the game server business

Wills

join:2001-01-03
Port Charlotte, FL

Complete bull

I'm tired of hearing all these bandwidth figures.

Games take 33%.
Spam takes 70%.
Universities take 50%.
People posting crap studies of bandwidth take up 10%.

Good lord, all of these studies and I'm the only one to notice that we've surpassed 100% and that someone needs to wave the BS flag mighty quick?
--
Abit VP-6 twin 800EB's @ 1002 Mhz.Proud member of the XDC.

cbrigante2
Cubs 20??
Premium
join:2002-11-22
North Aurora, IL

Re: Complete bull

Let's see:

33% + 70% + 50% + 10% =

Who says the internet doesn't give 163% all the time?;)
aragorncn

join:2004-03-11
Santa Monica, CA

So...about this online gaming thing. I have a question:

Is there a way to tell via software, The Force, or other means how much upload/download a game is using?

Any links or smart comments are appreciated.

The Padowan

Prism128

@pipex.com

Re: Complete bull

use a prog like NetLimiter (search on google). it monitors (and can restrict) the amount of b/width and total upload per hour, day, week, month or year, per program. cool, eh?

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

I was able to get netpersec to run on top of City of Heros.

You could also run dumeter.
--
System protected by Impregnable Ignorance (TM)

footballdude
Premium
join:2002-08-13
Imperial, MO

said by Wills See Profile:

Games take 33%.
Spam takes 70%.
Universities take 50%.
People posting crap studies of bandwidth take up 10%.

Good lord, all of these studies and I'm the only one to notice that we've surpassed 100% and that someone needs to wave the BS flag mighty quick?

You beat me to it. I was thinking the exact same thing.

Kong57
Dallas Cowboys
Premium
join:2002-11-07
Richardson, TX

lol

UT 2K8 I cannt wait....

See 6 replies to this post

b_zen
Premium
join:2002-07-24
Saint Louis, MO
clubs:
·TTNet

And the number 1 reason why this "study" sucks...

Just wait and see the plethora of nextgen games coming... Full HD, 3D environment, where gaming and browsing is one... Think of the Internet, and all thing directly or indirectly web-related/connected form (scratching head) an ecosystem... Whoever wrote that story must have been short on time just to deliver this POC.

If you wanna see b/w usage / consumption in 2008, think Triple-Play, think HDTV-like broadcasting, streaming apps etc...
--

Fiber Optic UWB over Wire is the future!
3Plink.com |Voice|Video|Data|
ElJay

join:2004-03-17
·Great Works Internet

What a surprise!

Since ISPs today are typically providing users with 3mbps+ of bandwidth, I don't think it takes a report to tell us that the traffic across the national backbone, whether it's from online gaming or not, is also going to increase.

quote:
Of course, broadband access will need some changes as well. Cable, being a shared medium, already has a throttling mechanism. DSL would need something equivalent to make sure gamers don't eat up bandwidth. "Instead of pricing access, you start price services," says Frank Dzubeck, president of Communications Network Architects. "They only way [carriers] are going to get a piece of the pot is by you buying more bandwidth."
How's that going to work? You filter certain ports until I pay up? Hah! Right. This article seems to paint such a dire picture for the poor ISPs, as if the bandwidth from online gaming is eating up all of their profit.
ParanoiaInc

join:2002-08-28
Tucker, GA

Makes no difference. Stupid study.

If I pay for bandwidth its nobody's business but my own what or how I use it. How about a study on the business practices of OVERSUBSCRIBING wide-area networks!?!

Da22in
Buck Fush

join:2002-06-10
Charlotte, NC
clubs:

Not concerned

Considering that the US is using 16 to 20 percent of it's backbone capacity right now...we have room to grow.
Petabits, Exabits...it all sounds rather daunting; but there is no issue. At least, not for a long, long time.
Now where is my strand of the purest glass? My fragile tube of bright, clear goodness? I'm ready.
--
Out the 100Base-T, past the firewall, through the router, down the cable bus, over the leased line,off the bridge...nothing but Net.
Forums » Gaming: A Real Pig


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