Losing SteamBroadband distribution's rocky road ( old news - 06:34PM Monday Sep 15 2003) tags: gaming · bandwidthValve software hopes their broadband distribution model sets a precedent in the broadband industry, though so far it has only resulted in a massive headache for gamers. The company's Steam distribution system is designed to allow gamers automatic access to game content, multiple payment methods for new games, and an instant message system all rolled into one; skipping the middle man in the publishing equation while cementing the strong sense of community already inherent among fans of Valve titles like Counter-Strike. The move is the first time a major game developer has marketed top shelf titles directly to consumers via broadband (naturally irking dial-up and ISDN users). It's an idea several game retailers have tinkered with, but with mixed results. Valve is no stranger to gaming business success. Half-Life is one of the best-selling games ever released, and a user-made game modification (Counter-strike) has been the most popular multiplayer game several years running. Valve is also no stranger to gaming ambition, at one point working with Cisco to develop a new gaming network protocol for dial-up users dubbed Powerplay. Unfortunately for Valve, broadband connections quickly made such an idea irrelevant. When Steam's beta began, Valve's distribution system (and their 500Mbps pipe) choked under the strain of thousands of users looking to play the latest version of Counter-Strike. If that wasn't a lesson in providing adequate bandwidth, the company probably could have taken a hint from the fact they could barely keep their website operational as the program's launch grew closer. Valve certainly was aware apparently. In a recent interview, when asked about the company's infrastructure preparedness for the launch, Gabe Newell (Valve co-founder) noted: "This issue scares the pants off of us. Every time we think we understand the aggregate demand that can be created by the community, we find that we have underestimated it catastrophically." Newell's worries were well founded. When the product was officially released this past weekend (with a 750Mbps pipe), instead of experiencing a smooth download and the promised easy installation, users were instead plagued by buggy software and massive bandwidth choke. Steam quickly became the butt of the gaming community's jokes as frustrated gamers turned to forums and newsgroups for answers to their installation headaches. Some early adopters (many of which got a leaked client early via IRC) experienced fewer problems; but users who arrived with the crowd had a less than thrilling broadband gaming experience. If users could get the software to launch at all, they then spent the next several hours trying to get updates (some of which are more than 350MB) to download from overloaded servers. You can check out the list of servers valve used for distribution here, many of which were consistently down or at capacity all weekend long. In the hopes of easing bandwidth strain, Valve eventually broke down and released a more traditional installer with much of the content already included; though lines at Fileplanet left many waiting just as long in a queue (unless they were subscribers) - ironic in that Steam's primary goal is to eliminate such clunky distribution methods. It should be noted that the new content is completely free, reducing wiggle room for those with complaints. Still, Valve expects to distribute two eagerly awaited retail games (Half-Life2 and Counter-Strike: Condition Zero) via the platform this fall; and unless the bandwidth available is adequate, gamers will continue to use mail order and brick and mortar outlets for new titles. Related:- Steam: 10 Million Gigabytes
- Broadband & Game Content
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- Xbox Live Off-line
- GameRail Closes Up Shop
- AT&T: 20Mbps Wireless By 2009
- Comcast Gets Investigated While Cox Gets Free Pass
- Verizon In No Rush To Go Pure IPTV
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 |  |   LogicET
| Re: Steam(ing) pile of... I wonder why they don't use bit torrent themselves. Why pay 20k/month for that 700Mb pipe when you can torrent it? I doubt users would even know the difference. | |
|  |  |   Jaime Premium join:2001-06-03 Norwalk, CA
·Charter Pipeline
| Re: Steam(ing) pile of... said by LogicET: I wonder why they don't use bit torrent themselves. Why pay 20k/month for that 700Mb pipe when you can torrent it? I doubt users would even know the difference.
Because Valve wants to control what content each person gets, that's the whole point of Steam distribution. Your client, and only your client can get updates/new games if you pay for them over the internet and such. If they go the way of BT than they don't control the content. -- "The human mind treats a new idea the way the body treats a strange protein; it rejects it." - P.B Medawar Join the BBR BF clan | |
|  |  |  |   LogicET
| Re: Steam(ing) pile of... I don't see how that is so, unless the content they are serving is dynamic to each customer? there is no difference between bit torrent and ftp download except the way in which it is delivered. They can still require authentication to access the file. | |
|  |  |  |  |   Jaime Premium join:2001-06-03 Norwalk, CA | Re: Steam(ing) pile of... It will be if they make it so you can buy games off steam, thus dynamic content. | |
|  |  |  |   dvd536 as Mr. Pink as they come Premium join:2001-04-27 Phoenix, AZ
| said by Jaime : said by LogicET: I wonder why they don't use bit torrent themselves. Why pay 20k/month for that 700Mb pipe when you can torrent it? I doubt users would even know the difference.
Because Valve wants to control what content each person gets, that's the whole point of Steam distribution. Your client, and only your client can get updates/new games if you pay for them over the internet and such. If they go the way of BT than they don't control the content.
Not to mention getting more than 8k/s on downloads. bit torrent SUCKS! -- You can never be too rich, too thin or have too much Bandwidth | |
|  |  |  |   Blasterbator Sent By Grocery Clerks
join:2001-02-20 Jackson, MS
·Cox HSI
| Odd that they didn't go with a tiered distribution architecture.
They can still maintain control by co-locating cache servers at some number of regional data centers.
Trying to centralize distribution is antithetical to how the Internet was designed. | |
|  |   hardflip Mindfield Premium join:2002-02-28 Andover, MA
edited
| Better methods are out there Valve should adopt bittorrent, or something similar, for their broadband distribution. With a 750mbps connection initially seeding the file, then clients uploading the parts they have and eventually becoming a seed themselves for a while, the distribution would go a lot smoother IMO and the effective bandwidth would be huge. With the community that Valve has, bittorrent would give the users a chance to give back and get the file quicker.
It's a shame that bittorrent is seen as just a p2p tool to infringe copyrights and not an efficient distribution method. Because no matter what size pipe you have, if enough people try to download a file, it is going to choke. Or you can pay whatever ridiculous amount places like fileplanet are charging. [text was edited by author 2003-09-15 18:16:40] | |
|  |   Speedy8 Premium join:2002-08-22 Alliance, OH clubs:
| Re: Better methods are out there I agree. I wish companies would finally realize that bit torrent type of distribution is the way to go. In the end they use less bandwidth and people get files faster, why not do it? The only problem is most people upload slower than dl, but so what? It's going to be faster if anything. If we all had synchronus connections it would be a no brainer for sure. | |
|  |  |  |   technick Premium join:2000-12-16 Loganville, GA
| Screw Steam I bet that happy folks over at steam don't come out and tell you that they are cataloging every thing on your hard drives do they?
»www.planetmayhem.org/modules/new···oryid=56
This is scary, steam needs to be stopped, and shut down if this is the way they will conduct business. -- AMD 2500, 1024 MEG PC 3200, 180 GIG HDD, MSI KT4 Ultra Board, MSI GEFORCE 4 TI 4600 | |
|  |  |  |  |  |  |  |  |  |   Jaime Premium join:2001-06-03 Norwalk, CA | Heh, I like the source of the article. Cheaters whining, boohoo..
Sources: ] OGC Forums ] LanceVorgin, PharLap, Joolz, and coax for all the information above | |
|  |  |   technick Premium join:2000-12-16 Loganville, GA | Re: Screw Steam Cheaters? I am not familiar with OGC or the others? Cheater Clans? | |
|  |  |  |   Jaime Premium join:2001-06-03 Norwalk, CA | Re: Screw Steam OGC, accronym for Online Game Cheats. | |
|  |  dardin
join:2002-11-19 Tucson, AZ | Amen to that. Steam = spyware and thats the bottom line. | |
|  |   RenderXP Disturbed
join:2001-02-15 Georgetown, KY
| well would try to think of something witty and thoughtful to add to this thread. But, I cant think of anything except, VALVE YOU SUCK. I am so tired of these release and patch business models that I could puke. Way to drop the ball. Not only could you not supply the content, but your sorry excuse of a full install release was/is so buggy, tons of people are deleting this crapware as I type this. Maybe version 1.8 will work, who knows. But Im not wasting my time on this 1.6 anymore. -- -Occasionally glancing up thru the rain , an watching for pigs on the wing- | |
|   mrchris Premium join:2002-10-01 North Babylon, NY
·Optimum Online
edited
| To clear out rumors...
Kamakiri mailed Valve's Gabe Newell about those "pay to play" rumors, and received the following response (We at Half-Life Source has confirmed this as legit):
quote: -------------------------------------------------------------------------------- As I'm sure you are aware the HL2 community is going crazy with the rumour that HL2 is going to be like a MMORPG and you will have to pay a fee each month via Steam to play HL2 multiplayer.
I don't believe this to be true but can you please put it to rest once and for all. PLEEEEEEASE.
Gabe Newell: Here's my current thinking: Some people want to buy Half-Life 2 in a store. Right now we have three SKUs planned at three price points. One will have single-player only and not play MODs and we think of that as the mass market SKU (sold mainly at the Costcos and Walmarts of the world). The second is our traditional single-player plus multiplayer SKU that runs MODs and is sold at places like EBX. The third is the collector's edition SKU with lots of cool bonus stuff for people who like cool bonus stuff.
In the Steam world, some people will want to buy it once, like the middle SKU above. Other people will want to buy the game on subscription (e.g. $9.95/month). The good news for the "buy it once" crowd is, well, they only have to pay once. The bad news is that when we come out with new content (expansion products, TF 2, and presumably other games) then they have to pay separately for those. We're pretty sure that the $9.95 guys are going to get the better value, as we've been pretty good over the years at generating a lot of content.
Now nobody has done this before, so we're scratching our heads and massaging the plans to make sure we've got the best set of options. We've had some feedback that we should sell the top SKU (single-player only no MODs) on Steam, and my reaction has been "yeah, right, for the three people in the world who have a broadband connection, are sophisticated enough to purchase software over the Internet, but DON'T want to play MODs and multiplayer". Some people have said "I want a subscription, but I think the box and the manual are cool, so what about sending me those" and I think that's pretty interesting and we're trying to figure out what to do for them (needless to say Sierra isn't exactly jumping for joy at the idea of selling us boxes so people don't buy Half-Life 2 in stores).
But nowhere has there been a suggestion that people pay in the store and then pay a monthly fee on top of that a la the MMORPG. --------------------------------------------------------------------------------
And Gabe makes this follow-up response in this forum thread:
quote: -------------------------------------------------------------------------------- The various SKUs will be available at the other stores. It's just how we think of them (we think of the lowest price one as the "Walmart" SKU even though Walmart will probably be the biggest single seller of all three SKUs given their volume). TF2 isn't a MOD, correct. However the subscription will be for anything we make. So when TF2 ships, the subscribers get it as part of their subscription.
We've been talking with retailers about the retail SKUs for a long time. Steam pricing was what I was trying to explain. Steam options seemed to require an explanation of the retail SKUs. [text was edited by author 2003-09-15 18:24:08] | |
|  |   oliphant5 Got Identity? Premium join:2003-05-24 Corona, CA
| Re: To clear out rumors... So all they have to do is wait 6-7 months between releases and they can rip off their customers more than normal. Bitchen plan. How long is it between Valve releases? Too long to be paying $10/mo for questionable, unreliable software and an extremely limited library.
No thanks Valve...I'll turn my attention (and wallet) to other titles from other publishers. -- -- Munis Killed the Telco Star -- Powered by Barry McKockenner Racing in association with Jack Mikkokov Motorsports | |
|  |   Ateam311 Mr. T Is Back Premium join:2003-03-08 Harrisonburg, VA clubs:
| By just reading what you posted, it makes it seem like some devious scheme to suck money out of our pockets for a worthless cause. My question is, though, what else is going to factor into the $9.99/month charge besides a few mods here and there? Obviously there's got to be a whole other side to paying the fee that we've yet to be told about, at least I'd hope so.
I think it best that we just sit back, relax, and just wait to see what happens as HL2 begins shipping. | |
|   devrandom Oh, really? Premium join:2003-06-28
| Pulled hair I've been pulling around Steam for awhile now, and the thing (only with me for some reason) is riddled with display errors..If I could take a screen shot for you of how horrible looking at the first letter of every button, menu, and such looked like..i'm sure you would have a headache similar to mine as of now..
We all know Karl wrote this article because he had the same frustration Right Karl? Hehehe. -- If it can be smoked, its prolly not going to be good for you. | |
|   CoxCable4 banned from most servers for cheating
join:2002-10-02 PwnZone | Didn't I just read an article on how steam was going to be a big success and they were going to spread out their infrastructure for both speed and redundancy? | |
|  |  |   gaforces United We Stand, Divided We Fall
join:2002-04-07 Santa Cruz, CA | Worst Pos Software for 2003 Ran the beta fine, am having a lot of trouble with this retail ver1. Gets my vote as Worst Pos Software for 2003. -- Shoot Straight, Fly Crooked | |
|   ThirdShifter Premium join:2002-03-16 Vernon Rockville, CT | This is a new revolution in Multiplayer gaming This suppose to be a praise news. I had no problem what so ever installing/using it. -- Anyone but Bush/Cheney 2004 Hope is a good thing, Maybe the best of things | |
|  |   Karl News Guy join:2000-03-02
Host: Road Runner PC gaming GAMES PC gaming Tech
| Penny Arcade Pretty good opinion piece over at Penny Arcade I thought:
»www.penny-arcade.com
quote: 2. It doesn't make any difference why it was @#(*& up.
It just doesn't. That's not the future of content delivery, it's the future of $@#@ing pissing me off. I can't be the only one who was using the Steam launch to determine how my Half-Life 2 install would go when I bought it through their service, and it seems fair to assume that HL2 is going to be a damn sight larger than Counter-Strike. Oh, I'll still try to get it online, because I am stupid and I think that each day will be brighter than the last. My only comfort in this matter is that enough people will be scared off by either this experience or an overall distaste for electronic delivery that I'll be able to get my stuff. Now that's confidence.
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|  |   HotRodFoto Premium join:2003-04-19 Littleton, CO
| Steam up yer ...... This is the biggest POS ever to come along. I play TFC and a LOTTA people are havin probs in our clan -=TnD=- and our sister clan ~[CoW]~ I HOPE someone emails Valve and tells them to LOOK HERE at DSLR at this thread. The complaints have been many causing peoples pc's to crash and freeze up, and if you notice the steam forums have been offline for a few days now...I would imagine because of the gazillion complaints. Why is it that the original TFC required only a 166mhz processor to run and a dial up account....and now you throw this down. Not everyone in the world has broadband, we have a few members that are on dial up. This basically screws them bad. C'mon Valve, LISTEN to your customers! We DO NOT CARE about im game messaging, we don't care about automatic downloads...we want a game we ALL can play again...not this crap! | |
|   DSun101 To Tired To Make Sense
join:2001-03-23 Boonton, NJ
| i'll Have to agree... ...with anyone who says Steam is the buggiest POS ever. I cant even get decent pings trying to play counter-strike with steam. out of the 3000+ servers that show up in steam (for 1.6 right now) i get mabye...MABYE, 20 that will show up under 100ms ping. While using gamespy i have no problem (1.5 and below.)
Plus don't even get me started on trying to even run steam..5 min wait to start..i choose games...10-15 min wait for it to pop up, if at all..
/grr mad... | |
|  |  |  Mr_Stealth Premium join:2001-05-18 Lucasville, OH clubs:
·RoadRunner Cable
·Verizon Online DSL
| Re: Steaming pile I have had to reinstall the Steam+HL/CS package at least 5 times already
it crashes, then on next load takes several minutes to pop up it may take several attempts at killing it via task manager and retrying to get it open after it finally shows its ugly face, it acts as if Half Life and Counter Strike are not installed (they were there the last time I ran Steam) then after I tell it to install them it does nothing for a minute or so and then gives me that error message followed by several more errors like the ones gaforces posted above -- All your computer are belong to Microsoft Say no to TCPA/TCG/NGSCB | |
|  |  |   DSun101 To Tired To Make Sense
join:2001-03-23 Boonton, NJ | Re: Steaming pile Lol, yea i feel your pain, ive had to reinstall over 3 times...and it almost never comes up when i run it. =/ | |
|  |  |  |   ViviTheMage The Dude - 1337sk33t Premium join:2002-10-28 Eden Prairie, MN clubs:  | lol sigh...STEAM owns me,lol. | |
|   annon83
@cox.net | If it ant broke don't fix it. If it ant broke don't fix it. | |
|   i dont know
@popsite.net
| Riddler if gamespy set up a p2p client restricted to only the content on the fileplanet site and everyone shared the game files while in chat sessions, added to the the 750 pipe as a client inside the server and the patches get around even better. Want proof just go to kazaa and look for an of the patches. Maybe even integrate into the app the ability to break the download into pieces with md5 sums for verification. People trade segments of the full thing until the download is complete. Then the p2p client re assembles the program and viola! The ability to only trade gamespy sanctioned files removes any legality issues, and people are much more happier. | |
|  |   DSun101 To Tired To Make Sense
join:2001-03-23 Boonton, NJ | Re: Riddler Thats why everyone is screaming to use Bittorrent. Which makes PERFECT sense in a High Bandwidth situation! I used BT to get the cache for counter-strike 1.6 and instead of waiting 50+ min on fileplanet, I got it in 20! | |
|  |  |  markopoleo
join:2003-04-02 Bonne Terre, MO | Re: Riddler To bad Bittorrent sucks. Download files at a meastly 56k speeds off it %90 of the time. | |
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