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OnLive Streaming Game Console: December 2 For $99
Game streaming dumb terminal finally launches
by Karl Bode Thursday 18-Nov-2010 tags: business · alternatives · gaming · content
Back in June broadband streaming video game service OnLive launched, offering users a PC broadband streaming gaming service for $14.95 a month -- plus the cost of games. Reviews for the service were mixed, and not too surprisingly dependent on the quality and speed of your broadband connection and how close you are to OnLive's data centers (within 1,000 miles is required). In October the company ditched the monthly fee, and today the company announced they'll begin selling their set top device on December 2 for $99.

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According to the company, the device consumes just 6 watts, is 1080p60, 3D TV-compatible, has optical HDMI and Ethernet connections, and supports four wireless controllers. Games max out at $50, though the company says they're also cooking up a flat rate plan with access to an unlimited back catalog of titles.

The device is essentially a dumb terminal, streaming games that are running elsewhere on more powerful hardware. According to the company's tech specs, the service requires at least a 3 Mbps connection for televisions under 30", 4 Mbps for 30-40" TVs, and 5 Mbps for 40" and larger TVs.

The company originally considered both giving the device away and/or including Wi-Fi, neither of which apparently happened. Joystiq has posted the first review of the device I've seen -- the reviewer sporting a whopping 68 Mbps connection which probably helps. The final verdict is a positive one, with the device sporting better graphics than their console counterparts (which makes sense given high-end PCs are running the games) and good network performance:

Controller flakiness aside, I have to say that I consider the OnLive MicroConsole (and its controller) to be a pretty fantastic piece of hardware. It's instant-on and relatively quick to get into games, the navigation's snappy and, as hard as it has been to believe, the picture quality from a normal viewing distance is largely superb.

As we've commented in the past, it seems like broadband game streaming is inevitable, but with a field dominated by major players like Microsoft, Sony and Nintendo -- it's just not clear OnLive is going to be the one to truly succeed at it. If OnLive can't make a profit, the games users are shelling out $50 for won't exist a few years from now.

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swintec
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Sweet

The service is unbelievable on my computer, I cant wait to see it on this device. Where is all the nay-sayers who said this would never work?
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Gami00

join:2010-03-11
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Re: Sweet

it won't work...

swintec
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Re: Sweet

said by Gami00:

it won't work...
Why not? It works perfect on my, and many others computers, wired or wireless.
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Linklist
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Re: Sweet

said by swintec:

said by Gami00:

it won't work...
Why not? It works perfect on my, and many others computers, wired or wireless.
Because MOST users will be on broadband connections that have monthly traffic caps and Onlive is a most inefficient way of gaming in its prodigious use of bandwidth.
Gami00

join:2010-03-11
Mississauga, ON

Re: Sweet

^

exactly. the new age of metered internet is coming.. adding an additional cost is a really dumb thing to do..

it's cheaper to walk to my store and get the game, and play it without incurring more UBB charges. (i also save $15/m in addition to all that).

GNH
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Re: Sweet

said by Gami00:

... the new age of metered internet is coming.. adding an additional cost is a really dumb thing to do.
Bandwidth has always been metered, really, bandwidth will always be a factor in the cost of your Internet connection. Only the pricing will change, and for those that are willing and able to pay (by far enough people to keep providers happy) they will enjoy great technology, like ONLIVE. Granted, there's a great deal of experimenting right now with so-called caps and throttling, but as usual ultimately the market will set the limits; bitching and moaning notwithstanding.

cpucrash0

join:2003-05-24
Mcallen, TX
said by Gami00:

^

exactly. the new age of metered internet is coming.. adding an additional cost is a really dumb thing to do..

it's cheaper to walk to my store and get the game, and play it without incurring more UBB charges. (i also save $15/m in addition to all that).

Their is no monthly fee. They were going to charge monthly fee starting next year but they removed the fee and now it's open to anyone for free but the games cost but you could try out the demos for free. Their will be soon a membership plan where you can pay monthly and play all the games you want kind of like what netflix does with movies.

bionicRod
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Re: Sweet

If this is true then that takes away my biggest complaint about the service (no caps where I live - yet). Of course I still won't get it because I have already bought all the consoles.

swintec
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said by Linklist:

said by swintec:

said by Gami00:

it won't work...
Why not? It works perfect on my, and many others computers, wired or wireless.
Because MOST users will be on broadband connections that have monthly traffic caps and Onlive is a most inefficient way of gaming in its prodigious use of bandwidth.
I guess the better way to put it is, the service itself (game play, etc) works as it should. The caps are outside of their control though, but I suppose could be there ultimate demise.
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Re: Sweet

said by swintec:

I guess the better way to put it is, the service itself (game play, etc) works as it should. The caps are outside of their control though, but I suppose could be there ultimate demise.
That about sums it up.
hottboiinnc
ME

join:2003-10-15
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and what about everyone that says that they can stream NetFlix and all without issues? Caps will hit them even more and faster than these games. Especially when streaming NF to the entire house.

knightmb
Everybody Lies

join:2003-12-01
Franklin, TN

Re: Sweet

said by hottboiinnc:

and what about everyone that says that they can stream NetFlix and all without issues? Caps will hit them even more and faster than these games. Especially when streaming NF to the entire house.
Those use 1 to 2 mbps of bandwidth, this service can go all the way up to 5 mbps. A 1 mbps connection can max out a 250gb cap easily, just imagine what happens when you starting using 5 times as much bandwidth.
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hottboiinnc
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Re: Sweet

yout can't claim that. that's running at full speed wide open non-stop. NOT everyone does that. so its a moot point to compare on being able to hit a cap using the speed available.

Linklist
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said by hottboiinnc:

and what about everyone that says that they can stream NetFlix and all without issues? Caps will hit them even more and faster than these games. Especially when streaming NF to the entire house.
I guess it depends on your ISP. I find that a 2 hr movie streamed thru my 480P Nintendo Wii connection uses about 1GB of bandwidth out of my cap of 250GB. Even if you watch 2 movies a day for 30 days that still only comes to 60GB for Netflix. And that number is probably way above what most people would stream given that Netflix is a supplement to a Tier 1 or 2 cable TV pkg.

Since I got the Netflix subscription, most movies I have watched are on DVDs delivered to the house(because not avail for streaming) and the streamed ones have amounted to 2 or 3/week. It is barely a blip on my monthly traffic chart for Comcast

Spazzz

@playntrade.com
EXACTLY! Not to mention the lag! Lag is bad enough when the game is stored on user-side.. I can't imagine what it will be like on server-side! Most likely this person touting it is within 100 miles or so of the server. .

swintec
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Re: Sweet

said by Spazzz :

Most likely this person touting it is within 100 miles or so of the server. .
I believe the data center is in new york for my region so quite a bit more than 100 miles.

It works for myself and many others that is all i can say.
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BF69
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Re: Sweet

said by swintec:

said by Spazzz :

Most likely this person touting it is within 100 miles or so of the server. .
I believe the data center is in new york for my region so quite a bit more than 100 miles.

It works for myself and many others that is all i can say.
They have ONE data center? wouldn't it be smarter to have several or at least one centrally located.
hottboiinnc
ME

join:2003-10-15
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Re: Sweet

they have more than one but their at the MAIN data centers. So for ME- it most likely would be NY.
PerfectCode

join:2009-06-12
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@playntrade.com says it all...

dvd536
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said by Linklist:

said by swintec:

said by Gami00:

it won't work...
Why not? It works perfect on my, and many others computers, wired or wireless.
Because MOST users will be on broadband connections that have monthly traffic caps and Onlive is a most inefficient way of gaming in its prodigious use of bandwidth.
Concur. anything that could been seen as a killer app will be killed by the greedy providers and their caps. however they might flourish in other countries other than USA and Canada.
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hottboiinnc
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works great for me! i've used it on WOW and on Comcast. works great on both!

dslcreature
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I still have fond memories of people complaining about lag induced by triple buffering and USB input devices.

Even on a perfect connection the lag you would induce by filling each packet to its MSS, operating a reasonable jitter buffer and one-way delay for joystick control commands to be transmitted in response to a lagged display would be awkward to deal with from the gamers perspective. Although I assume some types of games would work well given the constraints competitive FPS is likely to be out of the question as reviewers linked in the article measured 150-200 ms delays.

My own opinion the real driver of "cloud" computing in domains where it does not make logical sense is the age old dream of chasing recurring revenue not of providing real value to the end user.

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said by Gami00:

it won't work...
I second that. Also your getting screwed money wise on that I believe.

DrModem
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Have you played any FPS or similar games where reflex and latency pretty much determines whether you live or die, and have you played them vs people playing on an actual PC?

Or have you just been playing RPGs, racing games and other games where quickness is not a real factor? Therein lies the key.

Onlive will function perfectly well for certain games. Games where latency is either a minimal or not a factor(MMOs, RPGs, racing games, etc). On games where latency is a game-changing factor(Shooters... aka the most popular game genere) it will fall earth shakingly flat if you are allowed to play against non-onlive users because of the dual-pronged latency that is created.

swintec
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Re: Sweet

said by DrModem:

Onlive will function perfectly well for certain games. Games where latency is either a minimal or not a factor(MMOs, RPGs, racing games, etc). On games where latency is a game-changing factor(Shooters... aka the most popular game genere) it will fall earth shakingly flat if you are allowed to play against non-onlive users because of the dual-pronged latency that is created.
I do not believe you can play against non-onlive users when accessing the service. it is customers against other customers.

I have messed around with it for awhile but have also shadowed a lot of games to. Essentially you can sit and watch others play from there point of view. Anyone can do this without a paid account. Never any problems from what I have seen.
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DrModem
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Re: Sweet

said by swintec:

I do not believe you can play against non-onlive users when accessing the service. it is customers against other customers.
Yep... that's what I thought it would be, just a(inferior) console.

Anonymous_
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said by swintec:

The service is unbelievable on my computer, I cant wait to see it on this device. Where is all the nay-sayers who said this would never work?
No thanks

I rather have the Physical hardware and software.
This way I can play off-line.

also if these guys go under you lose all your games & money .

swintec
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Re: Sweet

said by Anonymous_:

also if these guys go under you lose all your games & money .
Yea that is one drawback. If they do come through with a flat monthly fee for playing all games you want with no strings attached that would be great.
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hottboiinnc
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please. their backed by ATT.

Simba7
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Re: Sweet

..so we're monitored on what we play and how we play it?

"Hey.. This person is killing innocent civilians in a game.. We should flag him for possible criminal activity."
hottboiinnc
ME

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Re: Sweet

lol. you get that already with T and VZ.

But the fact is since T backs them they're not going under anytime soon.
sonicmerlin

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Cleveland, OH
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In which case I think you'd be morally (if not legally) justified in just pirating whatever data you lost.
TheMG
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said by swintec:

Where is all the nay-sayers who said this would never work?

Never said it wouldn't work, but what I have always said is it will not work for a large number of people.

For one thing, I doubt a 5Mbps stream can match the video quality that I get from my PC on my 1920x1080 monitor.

Then there's the ping issue.

Monthly usage caps.

For those who don't have a gaming PC, have excellent ping to an OnLive server, and don't have usage caps to worry about, I expect the OnLive service should be excellent for those users.

But for everyone else...

swintec
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Re: Sweet

said by TheMG:

For one thing, I doubt a 5Mbps stream can match the video quality that I get from my PC on my 1920x1080 monitor.

I believe anyone can install the app and utilize the shadow mode and watch the other players and follow them around in any of the games currently being played.
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ksharp25

join:2010-09-24
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Usage Cap/Overcharge Fee anyone?

And people find it hard to maintain 1080p Netflix and Hulu streams along with other activities on ISPs that are getting closer to 250 GB a month or less caps....yea...this will help push you over if you dont already go...

See 8 replies to this post
PerfectCode

join:2009-06-12
Portland, OR

Works Great

OnLive works great on my desktops and laptops. 5GHz ftw.

It just keeps getting better and better as time goes on and allows it to grow.
PerfectCode

join:2009-06-12
Portland, OR

Re: Works Great

Oh, and OnLive has given out many of these for their beta. First the testers get a beta unit and test that, then OnLive will have them send the beta unit back, and then ship out a final production unit to the beta testers for them to keep.

So they kind of did give some out...

batageek
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Am I flashing back???

»en.wikipedia.org/wiki/Phantom_(console)
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vpoko
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Re: Am I flashing back???

The Phantom was never going to run the games server-side, it was only supposed to let you buy games online, store them on the hard drive, and play them on the console. It was more an attempt at a "PC-style" console.
sonicmerlin

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No you're just creating a false equivalency.

WWFPC

@optonline.net

how are they doing it?

how are they able to run games on servers last time i check you can't play more then one game at time on a computer/server theres no virtualization software that's able to play. well there is but only i think up to directx8 or open gl and then only few tittles work and even then it not stable or bug free

( don't think they have a couple quad core opteron rags with Nvidia 460gtx) and 10 people using a single PC/server to play on one machine or even one those super computer where they have to get develapers to recode the games and even then there no GPU on them they just use for science or mathematical problems.

I also don't think they have a computer for each user that subscribes that will be wasteful/inefficient when i can just have my own computer at home.

If there is such a beast please explain maybe i can have one of those type of setup at home can share my computer with my family while i play games my mom can be online little brother can play games too while I'm on my own games too all this on single machine with 2 terminals.
hottboiinnc
ME

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Re: how are they doing it?

go read their patent it will be explained.

vpoko
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Yeah, and how does Netflix stream all those movies? I imagine that they must have a DVD player for each user who may want to watch a movie, and when I press play someone runs to get the disk and quickly puts it into the DVD player.

Simba7
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Billings, MT

Re: how are they doing it?

They just store the movies on a massive file server. It's not rendering actual game play.
sonicmerlin

join:2009-05-24
Cleveland, OH
kudos:1
You realize most users aren't using the highest technical specifications-requiring games, right?
PerfectCode

join:2009-06-12
Portland, OR

Btw

I have used it with an uncrowded Starbucks Wi-Fi network and it worked fine. :P

newview
Ex .. Ex .. Exactly
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Tried it . . . didn't like it

I tried it when I got a year of free monthly service and played some of the demos. I met all the requirements of hardware, bandwidth and proximity and still it was somewhat laggy. I also began questioning whether I really wanted to be tied to OnLive to play a game that I bought from them, when I could buy it and not be dependent on a middleman for a few dollars more.

Defiance82
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Re: Tried it . . . didn't like it

It also doesn't help the games you buy only work for 2 years. They have exp dates. I can by the game in the store and play it for 10 years.
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gruntlord6

join:2010-06-10
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Re: Tried it . . . didn't like it

said by Defiance82:

It also doesn't help the games you buy only work for 2 years. They have exp dates. I can by the game in the store and play it forever.
fixed

odreian615

join:2006-01-18
Chicago, IL

I would not mind getting this for my 10 year old

But too bad she still has a SDTV
Joe12345678

join:2003-07-22
Des Plaines, IL

what is the max # uses per data center?

what is the max # uses per data center?

They say that low end games can run in a VM

But high end ones need 1 pc per game.

So at peek times a data center may get maxed out. and adding good gameing pc's is not cheap. Say $700-$800 for a good system in bulk costs and then you have to add the backend for handing the video encoding.

Dryvlyne
Far Beyond Driven
Premium
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Newark, OH

Nope

I have OnLive, but my biggest problem is they want me to pay the same price for a game that I could buy and actually own. I don't like the idea that if they go under so does my access to the game or if they lose the license to carry the game.

If they would change or amend their business model to include a rental service I'd use it more. Say $9.99 a month to play whatever 2 or 3 games I want. I like their idea of 1 or 3 day play passes, but I usually don't have the time to play a game for 1 day straight, let alone 3 days consecutively.
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PerfectCode

join:2009-06-12
Portland, OR

Re: Nope

ALL prices are set by the publishers, NOT OnLive.

They did also announced that they will have a flat rate plan...:

"In fact, we’re pretty excited to announce one more thing: OnLive will be offering a flat-rate plan for unlimited access to a growing library of big studio games and indie titles. We’ll have more details about this later this year when it is available."
Tristan

join:2006-09-10
Nepean, ON

Not another one

Just what we need.... another gaming platform.

What - Wii, XBox and PS3 not good enough?

Very uninteresting.

BF69
Premium
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Camden, TN

34 whopping games

wooooooo. No Madden?

Simba7
I Void Warranties

join:2003-03-24
Billings, MT

Hmm. One large VNC?

So, this basically is one large custom multiuser VNC system with remote terminals.
GameGuy369

join:2004-07-09
Olathe, KS

Eh.

I could never use this service because most online games I play are first person shooters. And thats when even the slightest increase in ping time can make a huge difference. When I click on someone, I expect them to get hit. Not wait and see if they get hit.
brianiscool

join:2000-08-16
Tampa, FL
kudos:1

Terrible

OnLive has terrible streaming quality then having it on my own system. If you own a high end computer this is not worth getting. OnLive would be for people that could not afford a high end gaming rig. Also if your into console games maybe it is for you.
NyNexit

join:2009-11-01
Huntington, NY

wow

I just tried it... this service is really neat. Anyone know any of the specs for the device? its so small where is the Ethernet & HDMI?
This is the perfect gaming device for the casual gamer on a budget! I see a lot of renewed life for legacy titles.

TruSm0ke

join:2005-07-21
Michigan

Re: wow

The OnLive unit has ethernet, hdmi, and 4 usb connections for up-to four controllers.

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