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Forums » Steam Just a Pipe Dream? » Their fault not ours
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« a lot of people missing the point [as usual]  
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Hiryuu

join:2003-01-17
San Jose, CA

reply to ryang
Re: Their fault not ours

Exactly. When it was released a couple of hours early, techs were claiming the servers werent set up, yet STEAM was working - albeit slowly - so the servers were up, just not able to handle the masses.

I managed to install STEAM, CS1.6 beta, and have played on servers. I didnt get a single error during all the installing/downloading so I consider myself lucky.

~Hiryuu


EasyNetwork$
Vip
Premium
join:2002-09-01
Brooklyn, NY
i find it funny thought, what the f*ck were those guys thinking!
--
»e-network.us game give away!


tiger72
SexaT duorP
Premium
join:2001-03-28
Kansas City, MO
clubs:
·RoadRunner Cable

for Steam itself or the bandwidth? For the bandwidth issue, that was stupid. as for Steam in itself. I think it's a great path to take in online gaming. This way people dont have to wait for months for new patches to come out. A distributor isnt needed to sell games in the future. Remember folks, this is a steam BETA. This was a TEST. I think that steam is a definite change for the better, as long as the bandwidth issue gets ironed out.
--
UMKC:2382/8097 kbps RoadRunner:2092/369 kbps

footballdude

join:2002-08-13
Imperial, MO

said by tiger72 See Profile:
This way people dont have to wait for months for new patches to come out
Why would STEAM cause patches to be released quicker?


Budwhyzah

@adelphia.net
uh.....yeah what he said. Steam aint gonna make updates come any faster.


tiger72
SexaT duorP
Premium
join:2001-03-28
Kansas City, MO
clubs:
·RoadRunner Cable

when you're a software developer and you write patches you want to make sure everything is included so people dont have to constantly keep downloading patches. instead of hearing of a bug and waiting until you get your next release finished to fix/patch up the bug, you can easily program a fix and go ahead and send it out. Currently software (game) developers wont do that unless it is a MAJOR bug like buffer overflows when you pick up an entity, or something that causes you not to be able to play the game at all. With steam, you can easily patch a bug without the client ever needing to check your website for new patches weekly, OR without the clients constantly waiting and complaing for the next release to come out before they can have a minor, yet annoying patch fixed.
--
UMKC:2382/8097 kbps RoadRunner:2092/369 kbps
Forums » Steam Just a Pipe Dream?« a lot of people missing the point [as usual]  


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