  ryang Premium join:2001-04-01 Chicago, IL
·Comcast Formerly ..
| Their fault not ours
Steam/Valve should have known the masses would eat up this thing. The Steam installer was leaked a few hours before the official release time. The same exact strain would have happened at that set time. That's what happens when you update a free mod,used by hundreds of thousands. I see Steam charging a fee in the future. -- -=AIM=-My Pbase Pics |
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 Hiryuu
join:2003-01-17 San Jose, CA
| Exactly. When it was released a couple of hours early, techs were claiming the servers werent set up, yet STEAM was working - albeit slowly - so the servers were up, just not able to handle the masses.
I managed to install STEAM, CS1.6 beta, and have played on servers. I didnt get a single error during all the installing/downloading so I consider myself lucky.
~Hiryuu |
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  Karl Bode News Guy join:2000-03-02
Host: Road Runner PC gaming GAMES PC gaming Tech
| reply to ryang Keep in mind though that probably 30% or more CS players bought the game....so they do make a profit....in addition to selling Half-Life itself....so we're not talking a good will operation here. They are in it to make cash in a wide variety of ways.
In this age of watching MMORPG after MMORPG collapse because of a lack of bandwidth, there's NO EXCUSE that I can think of for them not to be prepared with a wide pipe, even if this was the beta. They know better than anyone just how popular that mod is.... |
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  EasyNetwork$ Vip Premium join:2002-09-01 Brooklyn, NY | reply to Hiryuu i find it funny thought, what the f*ck were those guys thinking! -- »e-network.us game give away! |
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  Voodoo Premium join:2001-05-04 Chatham, NJ
| reply to ryang Steam will not charge for regular CS in the future. However, consider this. If Steam is *required* for CS 1.7 when CZ is released. People with the free version of CS (a large majority) will have the opportunity to buy and download CZ through Steam rather than a retailer. This means Valve more than likely profits more and Sierra gets shafted. -- Programmed to appease you We're symbols of perfection Humanoids run by your laws: Destroy-Erase-Improve |
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  tiger72 SexaT duorP Premium join:2001-03-28 Kansas City, MO clubs:
·RoadRunner Cable
| reply to EasyNetwork$ for Steam itself or the bandwidth? For the bandwidth issue, that was stupid. as for Steam in itself. I think it's a great path to take in online gaming. This way people dont have to wait for months for new patches to come out. A distributor isnt needed to sell games in the future. Remember folks, this is a steam BETA. This was a TEST. I think that steam is a definite change for the better, as long as the bandwidth issue gets ironed out. -- UMKC:2382/8097 kbps RoadRunner:2092/369 kbps |
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 footballdude
join:2002-08-13 Imperial, MO
| said by tiger72 : This way people dont have to wait for months for new patches to come out
Why would STEAM cause patches to be released quicker? |
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  Budwhyzah
@adelphia.net | uh.....yeah what he said. Steam aint gonna make updates come any faster. |
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  tiger72 SexaT duorP Premium join:2001-03-28 Kansas City, MO clubs:
·RoadRunner Cable
| when you're a software developer and you write patches you want to make sure everything is included so people dont have to constantly keep downloading patches. instead of hearing of a bug and waiting until you get your next release finished to fix/patch up the bug, you can easily program a fix and go ahead and send it out. Currently software (game) developers wont do that unless it is a MAJOR bug like buffer overflows when you pick up an entity, or something that causes you not to be able to play the game at all. With steam, you can easily patch a bug without the client ever needing to check your website for new patches weekly, OR without the clients constantly waiting and complaing for the next release to come out before they can have a minor, yet annoying patch fixed. -- UMKC:2382/8097 kbps RoadRunner:2092/369 kbps |
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