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Forums » Valve Increases Bandwidth Limit Again » hmmm...
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« I thought Steam used BitTorrent?  

srt-4

@204.124.x.x

Re: hmmm...

Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.

p2p is not the answer kids.
toddinpal

join:2002-09-18
Palatine, IL

Re: hmmm...

said by srt-4 :

Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.

p2p is not the answer kids.
Why isn't p2p the answer? There are plenty of solutions to ensuring that he bits offered are the proper and correct bits, or at least that the bits downloaded are. Linspire (nee Lindows) and many open source projects distribute via p2p. Add a BT client into Steam and let it use available excess bandwidth from the users.

As far as "slow and unreliable" goes, I get my Linux distributions via p2p in far less time than trying to download from most of the better commercial download sites. Verify the PGP key and you're essentially guaranteed the correct bits.

Face it, this is an area that the legitimate users of p2p want to see promoted and exploited. If p2p networks don't morph into supporting something like Valve updates, then congress is going to see them as nothing more than dens of piracy.

ss4vegito7

join:2004-07-24
Cranbury, NJ

Re: hmmm...

p2p is the worst idea. Why would u want valve to start using your connection for something they should be paying for! Eating up your bandwidth and all other resources. U pay $50 a pop for their game and don't get the packaging I would hope that the money that should go to distribution and packaging goes to their internet provider!
--
»www.rockinthebury.comandhttp://w···pair.com
toddinpal

join:2002-09-18
Palatine, IL

Re: hmmm...

said by ss4vegito7 See Profile :

p2p is the worst idea. Why would u want valve to start using your connection for something they should be paying for! Eating up your bandwidth and all other resources. U pay $50 a pop for their game and don't get the packaging I would hope that the money that should go to distribution and packaging goes to their internet provider!
For the same reason I donate my spare CPU cycles to Folding@Home and United Devices. Although my household is heavy Internet user compared to most, we don't nearly consume the 6M/600K service we have. Especially during the off hours. Maybe they give me something in return, I don't really care as the bandwidth is being under utilized. Someone might as well get a benefit from it.

I'm also talking in generic terms, not about any specific game, software, or update to download. P2P could be part of the utility computing infrastructure people dream about. So much like how electric power utilities in California pay customers for their excess generated solar energy, perhaps someone could/world pay us to our un-utilized bandwidth. Besides, getting the data from nearby other users places a lot less load on the overall network than having a centralized set of servers access only from the edges.

-tl

AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

The P2P update distribution system that World of Warcraft uses has got to be the worst system for distributing updates. Ever.

Not only slow, but also inconvenient.

I assume that they (Blizzard) are just incompetent at this sort of thing and all of the other P2P distribution systems must be (much) better. (Otherwise the P2P users would all be killing themselves.)
--
You are now free to paint your hair wild colors and run around naked. -dg2
Mordhem
Love it, Hate it.

join:2003-07-10
Baltimore, MD

Re: hmmm...

I never have not had any problems using the blizzard updater, so its not like that for every one.
Forums » Valve Increases Bandwidth Limit Again« I thought Steam used BitTorrent?  


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