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Forums » Gaming: A Real Pig » The other two?
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AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

reply to jdmurray
Re: The other two?

said by jdmurray See Profile:
It's not just how much bandwidth a network games uses. It's also how many people are playing the game at any one time.
Huh?

Isn't it a fraction of total bandwidth usage, not a fraction of internet users?

As I see it the number of people is not really important, it's how much bandwidth they are using in total that is important.


jdmurray
Premium
join:2001-03-02
Huntington Beach, CA
clubs:
·DSL EXTREME

said by AthlGrond See Profile:
As I see it the number of people is not really important, it's how much bandwidth they are using in total that is important.
Each user playing a specific game will eat up a certain amount of bandwidth. The formula for the total amount of bandwidth used by a specific game would be:

BandwithUsedByASingleGamingClient * NumberOfActiveGamingClients

The number of people playing (i.e. active gaming clients) is very important.

unliterate

join:2002-12-23
Arlington, VA

that formula isnt always going to work. for some games, the more clients in the game the more bandwidth each individual client uses. and btw ive seen ut2k4 onslaught take up to 15k/s download (checked through the games netstat console command) which couldnt be played on dialup.


jdmurray
Premium
join:2001-03-02
Huntington Beach, CA
clubs:
·DSL EXTREME

To account for this increased usage of bandwidth you would simply multiply by an additional factor based on the total number of gaming clients attached to a server.

This isn't rocket science, people. Network traffic usage is quantifiable and bandwidth usage can be accurately predicted, even with scenarios that have many variables.


AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
Can't we just go by the total bandwidth usage?

I know you want to make a formula and all, but it seems rather pointless...

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