reply to baineschile
said by baineschile:I concur, if you aren't designing your software to work correctly at 80-100ms latency - which isn't all that uncommon - , then you are just requiring your customers to have high-cost, dedicated connections to ensure they can have an SLA.
The gaming industry is holding the gaming industry back. Fix your problems, then start blaming other people.
Code for the network, don't expect the entire network to change for your code.
honestly depends on the game. fps games with lag compensation really suck-see battlefield 3 for a good example of this
even games like world of warcraft have incredibly laggy netcode (or server architecture, i don't know). in wow, players with 50ms delay would still see 250-400ms delay on actions which is completely absurd
i agree that it sucks to be at a disadvantage if you have high latency, but ultimately it doesn't make sense to continue catering to bad conditions. basically every great and long-lasting multiplayer game has a great netcode that doesn't "average out" the difference between a low-latency player and a high-latency player.
·Verizon Online DSL
To be fair though, some companies are creating decent games latency-wise. The one I primarily play, League of Legends, is based in LA (so 60ms ping from here) but, as long as your connection isn't as jittery as all get out, plays reasonably well up to 200ms, though below 100ms is preferably and I can tell the difference between 100ms and 60ms.
reply to bbeesley
You're looking at the flip side of the same coin and can't even see it?
proper coding for the game to handle latency is a result of latency.
The game designer is at fault for US broadband being seriously crippled? I'd say no. Them having to program for it as a result literally does affect how games function in a variety of scenarios.
Yes, they do have to program for it, but it's unfortunate. In reality, 80-100ms latency barely exists. The reality of the matter is that if you have 80-100ms latency to your first hop, congratulations, you're not posting on dslreports.