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Rekrul

join:2007-04-21
Milford, CT
Reviews:
·AT&T U-Verse

No innovation...

We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

The reason that the keyboard and mouse haven't changed over the years is that they work well for what they do. How else are you going to enter text? An onscreen alphabet that rotates like a ring? How are you going to move a pointer or gunsight around the screen? A wand that you shake in different directions?

If they follow through and produce a gaming system, it will almost certainly have a standard gamepad controller with a D-Pad, two analog sticks and a crap-load of buttons, just like the Xbox, PS3, etc. Or it might have motion controls, like the Wii. Yeah, lot of innovation there. Not to mention that playing a FPS game with a gamepad sucks compared to using a mouse.

Here's a thought; Why doesn't Valve get off their asses and release Half-Life Episode 3. It's only been what? Five years since the last one...

tgp1994

join:2010-10-06

said by Rekrul:

Here's a thought; Why doesn't Valve get off their asses and release Half-Life Episode 3. It's only been what? Five years since the last one...

Yes please! I'm loosing track of all of the loose ends and hints.


Koil
Premium
join:2002-09-10
Irmo, SC
kudos:1

reply to Rekrul

said by Rekrul:

We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.

The reason that the keyboard and mouse haven't changed over the years is that they work well for what they do. How else are you going to enter text? An onscreen alphabet that rotates like a ring? How are you going to move a pointer or gunsight around the screen? A wand that you shake in different directions?

If they follow through and produce a gaming system, it will almost certainly have a standard gamepad controller with a D-Pad, two analog sticks and a crap-load of buttons, just like the Xbox, PS3, etc. Or it might have motion controls, like the Wii. Yeah, lot of innovation there. Not to mention that playing a FPS game with a gamepad sucks compared to using a mouse.

Here's a thought; Why doesn't Valve get off their asses and release Half-Life Episode 3. It's only been what? Five years since the last one...

Well, thank goodness not everyone follows your thought process, or we'd never have anything such as the Wii or Kinect, which is what I'm pretty sure Valve is talking about integrating here...the same type device for the XBox, but for the PC. Hell, we would still be killing stuff with rocks and sticks, by that logic.

For the mouse, I can already tell you that optics that track the movement of your pupil would be an upgrade to the pointer aspect of things, with different "click" inputs used by blinking, clinching the jaw, whatever....

Text entry...obviously verbal would be the easiest method.

Movement issues (WASD, D-Pad) would likely be done by either wii/kinect technology, or smaller scanners that can track movement of some sort. (Move your hand forward to go forward, back for back, etc)

Innovation is a beautiful thing, just because you can't see it, doesn't mean a better option isn't possible.
--
I am only one, but I am one. I cannot do everything, but I can do something. And I will not let what I cannot do interfere with what I can do.- Edward Everett Hale

My Blog - Raising Connor


RockCake
Premium
join:2005-07-12
Woodbridge, VA
Reviews:
·Verizon FiOS

reply to Rekrul

Here's a thought; Why doesn't Valve get off their asses and release Half-Life Episode 3. It's only been what? Five years since the last one...

+1
Though it's been so long, I've lost interest...

Rekrul

join:2007-04-21
Milford, CT
Reviews:
·AT&T U-Verse

reply to Koil

said by Koil:

Well, thank goodness not everyone follows your thought process, or we'd never have anything such as the Wii or Kinect, which is what I'm pretty sure Valve is talking about integrating here...the same type device for the XBox, but for the PC.

Motion sensitive controls are fine for casual gaming, but do you really think that hardcore gamers, the kind who play games like Call of Duty for hours, are really going to want to stand up and contort their body for a 3-4 hour gaming session?

I've played the Wii a few times and it gets tiring.

Even if you're only using your hand to motion with, do you have any idea how uncomfortable it is to hold your arm in the air for long periods of time with nothing to rest it on. Try holding your hand up off the desk for half an hour and then tell me that's a good method for controlling games.

said by Koil:

For the mouse, I can already tell you that optics that track the movement of your pupil would be an upgrade to the pointer aspect of things, with different "click" inputs used by blinking, clinching the jaw, whatever....

Seriously? Grinding your teeth and having to consciously blink in a specific pattern is better than using your finger to click a button? And how would such a system work? It can't 'fire' every time you blink, or you'd be entering random clicks all the time. If it requires two or three blinks in a row, you wouldn't be able to fire quickly. And what about rapid fire? Would gamers actually be expected to engage in a virtual firefight while basically creating their own strobe effect through rapid blinking? Maybe they just keep their eyes shut to fire continuously?

If using the jaw method, that precludes any kind of eating or even chewing gum while playing, since doing so would trigger unwanted clicks. It would also result in a sore jaw.

Plus, even if you still click a button and the system just tracks your eye movements, it would still be awkward. How often do you move the pointer onto a button and then take one last look at the screen before clicking OK to make sure you haven't forgotten anything. Oops, took the focus off the button. In a game, you could be aiming at one enemy when something the background catches your eye. You glance at whatever it is, which takes the aim off the current enemy, and you end up getting hit.

said by Koil:

Text entry...obviously verbal would be the easiest method.

Even if voice recognition were perfect, which it isn't (far from it), do you really want everyone within earshot to hear your passwords? Unless we're talking about Star Trek levels of voice recognition, it still takes significantly longer to input text by speaking than it does to use a keyboard. At least it does for people who are comfortable with a keyboard. Of course, the kinds of people who aren't comfortable with keyboards are also the kinds of people who aren't familiar with the limits of voice recognition and expect it to understand full English sentences using slang.

said by Koil:

Movement issues (WASD, D-Pad) would likely be done by either wii/kinect technology, or smaller scanners that can track movement of some sort. (Move your hand forward to go forward, back for back, etc)

For a typical game, you'd still need some kind of additional input to handle the 10+ buttons that all games today use. One button to draw a weapon, one button to switch weapons, one button to go into aiming mode, one button to fire, one button to access the inventory, one button to make selections in the inventory, one button to operate machines, etc.

And if you're going to argue that such functions should be handled by voice commands, please watch this video, specifically the part at 6:43;

»www.youtube.com/watch?v=9kBMscW_dVg


said by Koil:

Innovation is a beautiful thing, just because you can't see it, doesn't mean a better option isn't possible.

All of these options have been tried in the past and been found to be lacking in either ease of use or practicality.

VR helmets that track your head movements would seem like a perfect idea for FPS games, right? Not really. If the unit is self-contained then you have the weight of the batteries to contend with and they can die in the middle of a gaming session. If it gets its power from an external source, then you have a cord attached and can't turn in a complete circle. So it can only track your head movements so far and then has to go into 'turning mode'. like using a joystick. Then there's the issue of eye-strain and what to do if one of the LCD screens in the helmet dies on you.

Light guns are a natural for FPS games, right? Well, aside from the fact that traditional light guns no longer work with LCD screens, there's the issue of the gamer holding a pistol while their onscreen character is using a rifle or vice-versa.

Don't get me wrong, outside of FPS games and a select few others, I'm not a fan of using the keyboard as a game controller. I just don't think that all these other 'innovations' are all that practical to replace it with.

I grew up with systems like the Atari and C64 and I'm still not convinced that a little, left-handed, plus-shaped pad is a practical replacement for a right-handed joystick (for right-handed players of course).

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