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cableties
Premium
join:2005-01-27

Another cha-ching...

Xbox Live, PSN are already "cloud" gaming. There is storage on these services, downloadable games and add-on content. Stores to rent or buy digital movies.
The game console is now becoming the PPV/STB/DVR/console.
There is advertising, socializing, ... and you can play games locally without having a connection. (you will be amazed at the number of non-gold gamers that use coupons or stay silver...and who wants to go online and hear smack from tweens or get butt-handed in some FPS?)

IMHO, Onlive was late to the game but on the same path like Netflix: you don't own the content nor the pipes it needs to travel on. Without control of one or both, you can't deliver a product to the market with consistency.

As it stands now, I can speak for others I game with (in our bracket) that with the state of the economy, companies that depend on pushing DLC, zero day downloads, or milking for content on expensive games ($60 for console games yet irony, $10-20 less for PC version), have left a bad taste in our mouths. Bringing an Online Onlive ticket to the game, for cheap, might work but not when you can't deliver. (I've all the consoles and prefer PS3 over Xbox for reliability, but Xbox for my friends).
Gaming online should be universal. Until then, it ain't.

Gaming today is nothing like days of Atari or Nintendo. I will find amusement when in another 20 years, gamers will shake their heads when they regret the game collections they traded in for $5 would have been worth $100's...
--
Splat


BF69
Premium
join:2004-07-28
Camden, TN

said by cableties:

Xbox Live, PSN are already "cloud" gaming. There is storage on these services, downloadable games and add-on content

That's not cloud gaming. Any games or add-on you buy have to be stored on the consoles or some storage device attached to the console. The only cloud services they have is for game saves and profile saves. XBOX only gives you 512 MB PSN gives you even less. Which is fne for games/profile saves. Not good for actual cloud gaming.


Cthen

join:2004-08-01
Detroit, MI
Reviews:
·Verizon Wireless..
·Comcast

reply to cableties
Cha-ching is so correct here!

The way I'm reading all of that is these services charge a monthly fee to access the service. That is interesting because as it stands now, I don't have to pay a monthly fee to play my games (I gave up subscription mmo's long ago). Even using Steam I can play my single player games if my internet goes out. With no monthly fees!

So basically these "Cloud Gaming" services are telling us is that "We have all your stuff for hostage. Keep paying the fee or you get nothing. Even if your connection goes out or we go out, you get nothing! Suckers!" Do I have that right?
--
"I like to refer to myself as an Adult Film Efficienato." - Stuart Bondek


azzonie

join:2012-08-25
Phoenix, AZ

reply to cableties
Do not confuse Cloud Storage with Cloud gaming. With Cloud storage you store a file on a internet accessible server. Here the game is processes on an internet computer and streamed to the end user.

Also Onlive is basically dead. They just restructured. If anyone thinks this is going anywhere .... it is not.
»money.cnn.com/2012/08/18/technol···pt=hp_t3


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