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whfsdude
Premium
join:2003-04-05
Washington, DC
Reviews:
·T-Mobile US

reply to Guspaz

Re: Service was trash anyway

said by Guspaz:

I'd say they were five or so years too early. Their failure isn't an indication that cloud gaming isn't feasible

The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough.

If anything, it wasn't a technology failure as much as it was a licensing failure.


Thaler
Premium
join:2004-02-02
Los Angeles, CA
kudos:3

said by whfsdude:

The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough.

Not exactly a loss really.


ArrayList
Premium
join:2005-03-19
Evanston, IL

agreed!


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