 whfsdudePremium join:2003-04-05 Washington, DC Reviews:
·T-Mobile US
| reply to Guspaz
Re: Service was trash anyway said by Guspaz:I'd say they were five or so years too early. Their failure isn't an indication that cloud gaming isn't feasible The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough.
If anything, it wasn't a technology failure as much as it was a licensing failure. |
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 ThalerPremium join:2004-02-02 Los Angeles, CA kudos:3 | said by whfsdude:The biggest issue with OnLive was that it couldn't get any EA games. So their largest publisher was THQ which wasn't enough. Not exactly a loss really. |
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 | agreed! |
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