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Immer
Gentleman
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join:2010-01-07
Evans, GA
kudos:6
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[MoP] Some Blue Posts...

Originally Posted by Blizzard Entertainment
Warlock (Forums)
Warlocks and Green Fire
Green "fel" fire for warlocks, like they've been asking for since... forever?

It is our hope to introduce a quest which will allow warlocks to unlock the use of green fire. (Blue Tracker / Official Forums)

Druid (Forums)
Moonkin Form Model Update
I think they deserve a revamp, though, same as cats and bears got.
Well, we agree. And this is why an improved moonkin model is indeed in the schedule. But alas I have no due date to announce. In the meantime, we hope the various new cool shape-shift glyphs will provide a little distraction while the moonkin model gets the loving it needs. We hope the Glyph of Stars will help you here.

Scarlet Monastery and Scholomance
Wouldn't it instead be more logical to do something about dungeons people NOT love so much? Why try fixing things which already are working fine and people already love?
That's a fair point. But just because we're revamping the big player favourites, doesn't mean that we won't be looking around and seeing what else we might want to revamp.

So, what's this about Lillian Voss as a boss fight in Scholomance, eh? In Mists of Pandaria, we finally catch up with Lillian Voss. For those who didn't play through the Forsaken starting experience, Lillian Voss was brought back to life by Sylvanas, but despite this she refused to become part of the Forsaken.

After trying to re-connect with her still living father, those players with keen eyes might have noticed her handiwork in Western Plaguelands. As a non-aligned "free agent," Lillian has some surprising hidden talents. In Mists of Pandaria she's still confused about her situation. Still broiling with internal conflict, despising what she has become.

Now she has a new and grander mission in mind and it revolves around Scholomance and Darkmaster Gandling in particular. She wants to ensure that like herself, no others shall be raised from death and subjugated. (Blue Tracker / Official Forums)

Mists of Pandaria Graphical Upgrades
There are actually quite a lot of graphic engine improvements in Mists of Pandaria, however for the most part they are subtle. For example, improved shadowing, blending and enhancements to the fog effect.

Amongst the large list of information we hope to share with you is included a list of the new graphic engine improvements with some before and after screenshots to highlight what each one brings to the game.

Each one might be subtle but as a whole they bring an improved visual appearance to the game. (Blue Tracker / Official Forums)

The Zandalari in Mists of Pandaira
Thousands of years ago, when the Zandalari and the Mogu boasted the most powerful empires in Azeroth, the Zandalari were actually allied with the Mogu. So when the Pandaren revolted against the Mogu, of course the Zandalari displayed their allegiance to their Mogu friends by attacking the embryonic Pandaren empire. Overcoming this threat was to be one of the Pandaren empire's first tests of strength.

After the passing of so many thousands of years, after the mists had covered Pandaria for so long — keeping ancient threats like the Zandalari at bay — Pandaren children have now come to see the mythological Zandalari somewhat like our children see bogeymen. Scary enough to ensure compliance with the instructions and requests of parents, but at the end of the day, not the kind of threat you ever really see with your own eyes and in your own backyard... right?

The misty shrouds that the last Pandaren Emperor used to protect Pandaria from the demonic jeopardy that threatened Azeroth have done a particularly good job, for no troll has been seen in Pandaria for over 10,000 years. No wonder the Zandalari seem like nothing more than freakish figures of fiction to many Pandaren.

Imagine the Pandaren's surprise when the mists collapse and Pandaria's lush forests and cloud-ringed mountains are once more threatened by the ancient Zandalari menace that they had come to see as nothing more than scary savages in some superstitious stories.After the mists collapse, of course after 10,000 years the Zandalari are intensely curious about Pandaria, even more so perhaps than the Horde and Alliance are. But is there more to their interest than pure curiosity?

So, just like the Alliance and Horde, they send out their forces to Pandaria. But it would appear they have it in mind to re-connect with their ancient allies, the Mogu. It seems they want to help them retake the land away from the Pandaren and once again bring it under Mogu rule. How very kind of them!

But is their mission to re-establish Mogu rule really so altruistic as that? They seem so desperate to acquire Pandaren territory. What exactly could be their motive, if it isn't just to help out their ancient Mogu allies?

To find out more, we will need to wait a little while longer so we can head towards Kun-Lai Summit and unravel the secrets that are there to be discovered. (Blue Tracker / Official Forums)

LFR -loot system
We're working on getting a new Coffee with the Devs (aka Dev Watercooler) out, which will explain the new system in a very clear and precise way.

I don't want to post everything that'll be explained in that article, however essentially for Raid Finder it's currently intended to be like this: the boss will die, the game decides who wins loot. There'll be no rolling or passing.

How Exactly Do We "Demand" Item Squish?
The way you “demand” an item squish is by testing, talking and sharing your constructive feedback with us here. We realize that there are players on both sides of the fence on this issue and we want to be able to evaluate the comfort level for moving forward with the possibility before we actually do anything more (should we feel it’s necessary.) Essentially, we want players to start expecting it rather than fearing it. While we stand 100% behind the new talent changes, we also recognize that they may be a bit controversial. We thought it would make sense to first have everyone try out the new talent model for the expansion before we tried doing any item squishes. We don’t want a returning player to not only have to relearn their class because of these big talent changes, but also to have to get used to doing lower damage. That’s a lot of change to take in at once. As we mentioned, we had the squish all in and working, but seeing those small numbers felt odd to us – and we knew exactly what to expect. For a player not knowing what to expect, it might feel downright alien and not very “ WoW like” which is not a good experience with which to welcome a player to a new expansion. We know that veterans are ready and willing to take on whatever gets thrown their way, but for others, we don’t want to completely overwhelm them if we can avoid it.

As we said in the original blog, we don’t want anyone to reject the idea of an item squish solely because they enjoy soloing old content. There are other solutions to that problem, if in fact it becomes a problem.

The primary motivation behind an item squish is to make the numbers more readable for players. It would have almost no balance implications. There are however some programming implications. It’s easy to get bogged down into technical details quickly, but many of the numbers in WoW have a cap of two billion. There are cases where we already have gotten close to that cap, with which many of you are probably already familiar. We already had to do some work in Cataclysm to increase the gold cap (because gold is stored in the game as copper). We have already had some bosses, such as Flame Leviathan, with health of over one billion. We have already had fights in the game where players could hit the threat cap. All of these problems have solutions, but they aren’t free solutions, and focusing programmer time on fixing them means less time for other features. We think we will be fine for Mists of Pandaria, but we are going to have to consider those solutions soon after. (Blue Tracker / Official Forums)


--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

than/then | to/two/too | A lot (notice the space in there) | you/your/you're


Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
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said by Immer:

...essentially for Raid Finder it's currently intended to be like this: the boss will die, the game decides who wins loot. There'll be no rolling or passing.

I don't like the sound of this...


Pollux7777

join:2010-02-16
Saint Paul, MN

Ya that caught my attention too. Sounds a little "big brother'ish", but I trust blizz to make it work.



Phantasee

join:2009-08-27
Hammond, LA
kudos:1
Reviews:
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·AT&T DSL Service

reply to Immer

said by Immer:

said by Immer:

...essentially for Raid Finder it's currently intended to be like this: the boss will die, the game decides who wins loot. There'll be no rolling or passing.

I don't like the sound of this...

Yep. Sounds like a double-edged sword to me. Then again, I never raid. I'm a useless "casual". who PvP's.


Nick D
Premium
join:2010-02-04
Orange, CA

reply to Immer
The new LFR loot system removes the ability of random players to control the loot. The only way they can control it is to flood the system with fully geared toons, and that's only the case if the system guarantees the top 5 behind-the-scenes rollers loot. But that's a much higher level of trolling compared to rolling Need and hoping to use the win as barter for another piece.

And since there's no trading, it at least mitigates the need for bleeding edge guilds to run it more than once a week (per toon they're gearing).

I'm just curious how they're going to handle the definition of "winning", because that's not defined yet.


Pryck

join:2012-02-03
Fredericksburg, VA

reply to Immer
The game deciding loot has seemed to work ok in SW:ToR for normal Operations. Sometimes you do have bad RNG and don't get anything on the run but then next week get 4 drops so it is hit or miss and allows PuG'ing it more tolerable since you don't have to worry about folks rolling on things they don't need or multiple people rolling on a item so a guildy or buddy has more of a shot of winning the item. Hard Mode and Nightmare still use the standard system however.


djlar

join:2009-04-23
799228

reply to Immer
What about the game decides "these 5 people will get loot", but it will likely happen that the winner doesn't even need the piece that boss drops, that loot goes to waste while other 20 people just /cry a bit..



Nick D
Premium
join:2010-02-04
Orange, CA

Doesn't matter if he needed it or not. He was just another body you were competing against. You didn't have to beat "him", you had to beat the dice.

I mean, in an ideal world, everyone would pass on what they didn't need mainspec and you'd have better chances than random dice to get loot. But that's clearly not the case in LFR. This way you can't accuse someone of deliberately screwing with you, unless you count them being there in the first place as screwing with you.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
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reply to djlar

said by djlar:

What about the game decides "these 5 people will get loot", but it will likely happen that the winner doesn't even need the piece that boss drops, that loot goes to waste while other 20 people just /cry a bit..

I doubt that would be allowed. It probably will only check gear/spec at the start of the fight. Hopefully it will post in chat what item it is an upgrade over or something like that. That would force people to actually play in their OS if they want OS gear. The big question will be if they find an algorithm for assessing "performance" of the player during the fight. Since there is already a minimum ilvl requirement, it is fair to assume a minimum level of performance to be expected of a dps role. Tanks are ready in a limited field (only 2 of them present), and healing needs to be weighed against overall dmg taken.

said by Nick D:

You didn't have to beat "him", you had to beat the dice.

that's how I look at it now. If I beat the dice, it doesn't matter how many asshats are in the raid. The QQ comes in when you don't beat the dice, but want someone to step in and "redistribute the wealth" to "more deserving" recipients.

--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

than/then | to/two/too | A lot (notice the space in there) | you/your/you're


Nick D
Premium
join:2010-02-04
Orange, CA

It won't be checking your gear in bags or included, but what you get from the boss will only be for your spec/role.

There's no longer a subset of dropped items to choose from though. You get a shot at the entire loot table.

If 5 healers "win", and the only piece flagged for healing is a spirit neck (worst boss ever, but for example), 5 healers will get a spirit neck.



Nick D
Premium
join:2010-02-04
Orange, CA

reply to Immer

said by Immer:

said by Nick D:

You didn't have to beat "him", you had to beat the dice.

that's how I look at it now. If I beat the dice, it doesn't matter how many asshats are in the raid. The QQ comes in when you don't beat the dice, but want someone to step in and "redistribute the wealth" to "more deserving" recipients.

I'm trying to figure out what the political philosophy of "the most successful are the ones who win the lottery" is. The snarky answer is "American capitalism", but it escapes me what this method would be.

Since performance isn't a factor, its not a meritocracy. People can win whatever, even if they don't need it, so its not an idealized socialist system where the "state" governs who gets what.

I suppose we don't have a real political system that purports to mimic random roll ... because it would of course be asinine.

Also, I'm keeping a tally of how many statements you make that are trying to invoke the Red Room here in WoWland. I wanted to call them "Immerrot" but I think that implies you're a commie. Who colored these states?!?


Immer
Gentleman
Premium
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Evans, GA
kudos:6
Reviews:
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you should PM me the tally sometime. I'm a social conservative through and through, but politically I'm libertarian (what color do they get?).

I wasn't advocating a meritocracy... just a bare-minimum metric to exclude the creative afk players (like those who keep getting the "jumping bug" on madness... /grumble). If you want to make it political, I simply don't want someone using a welfare check for 20inch rims.

Oh, and I actually think the current system is just fine, save for 1 or 2 items being insufficiently tagged. (Gurthalak, for example, should never go to a pally or warrior utilizing a tanking role bonus to win the roll)
--
Immergruen (resto/kitty) on Nathrezim Server (US)
Guild leader for Pride and Ego

than/then | to/two/too | A lot (notice the space in there) | you/your/you're



Nick D
Premium
join:2010-02-04
Orange, CA

1 edit

The new spec system will alleviate the problem two ways.

One: items can be spec flagged, instead of just class and role flagged like they are now (which is why pally and warrior tanks can win Gurth; its flagged for pallies and warriors overall for DPS purposes, and flagged as tank gear so blood DKs can win, ergo, a pally who is a tank can win it).

Two: it won't matter anyways. them winning Gurth doesn't mean you can't also win Gurth. But at least the pally tank who WANTED a souldrinker will now win a Souldrinker and not a Gurth.

This system will indeed blow for gearing offspecs, but hey. LFD still exists, and you can still get your tier pieces off, and then rumble as the appropriate spec to get the gear.



Immer
Gentleman
Premium
join:2010-01-07
Evans, GA
kudos:6
Reviews:
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yeah... the gurth problem didn't need spec, it just needed an argument for certain class/role conditions. The spec thing fixes the ele/enh and moonkin/kitty problems. It could have been a simple fix... just not very elegant.

incidentally, is there a thread somewhere that already explains the new system? or is this largely conjecture?



Nick D
Premium
join:2010-02-04
Orange, CA

The info has been somewhat disparate. The best explanation I ended up reading (and what made it finally click for me) was Lore's interview with Ghostcrawler over on tankspot from the press tour.

I think when the dev watercooler for it finally hits, we can consolidate all the discussion there.



McBrain
BRB Face Melting

join:2010-05-06
Kalimdor
kudos:2

1 edit

reply to Immer

said by Immer:

said by Immer:

...essentially for Raid Finder it's currently intended to be like this: the boss will die, the game decides who wins loot. There'll be no rolling or passing.

I don't like the sound of this...

This system was used in Warhammer Online for public quests, keep sieges, etc. It generally seemed to work out, of course sometimes people griped about it, but for the most part the most deserving party received loot.

Druid Moonkin Glyph:

»www.youtube.com/watch?v=dZzUCs4v77Q

--
Mcbrain, Goblin Shadow Priest, [P A R A G E N E S I S], Kil'Jaeden
Necrotize, Undead Rogue, [P A R A G E N E S I S], Kil'Jaeden
Mcbrain, Orc Enhancement Shaman, [Oblivious], Arthas


Ramikor

@ultzindustries.com

I'm mystified as to what "the most deserving party" means. Yes, sometimes there are, for example, dpsers who do zero dps; but for the most part people go in and give it their best shot. Some do bad dps because they're bad players; some do bad dps because they're poorly geared; some (probably me) do pretty good dps because they're well geared. Do I deserve the drop over the bad player or poorly geared player just because I play with some minimal competence and happen to be in a situation that makes me pretty well geared?



Nick D
Premium
join:2010-02-04
Orange, CA

There won't be a "most deserving party" implemented in game (ever, I'd imagine). There's too many variables that a server can't tell. Did the guy suicide to AFK, or did the paladin tank forget Righteous Fury and he got plastered? Is the healer not healing because the group agreed 6 healers was too many? Is the guy doing really low damage because he disconnected, or because he doesn't know how to push buttons?

All of us wish there was a way to only award people who do "good enough", but that's just too hard to deal with. So, wishful thinking



Ramikor

@ultzindustries.com

That's what I think. When people say "fair" or "deserving," usually what they mean is "whatever seemingly impartial rule that in this particular situation will give me the gear drop that I so desperately want." I'm content to just have an equal shot at it, and if I get it, I get it.



Ramikor

@ultzindustries.com

said by Ramikor :

I'm content to just have an equal shot at it, and if I get it, I get it.

Just to modify this a bit; I'd be perfectly happy with a system that limited the rolls to persons of the proper class / spec who had a lower ilevel equipped; and if there are no such persons, then allowed persons with an equal ilevel; and only if there are no lower or equal ilevel persons, to allow persons with a higher ilevel to win. I realize that in some situations, a lower ilevel item might be better for the spec/class; but I'm happy to share the wealth.

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