 AdaliciaPoM Nom Nom 'Mon join:2009-10-13 Columbus, NE kudos:12 Reviews:
·Time Warner Cable
| reply to Immer
Re: [Classes] Cataclysm Resto Druid To be honest, he has a point. Queen Azshara, Mannoroth, and the Tyrande Echo in End Time all have annoying mechanics that usually result in a lot of hate fuck going towards the healer. -- Lore Nerd. Role Player. Raid Leader. Healing Priest. Slightly Annoying. Also Likes Kittens. |
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 TreebarkPremium join:2010-03-04 Havelock, NC kudos:1 | reply to Immer I threw thorns in there, there isn't really anything usefull to use. |
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 Spork join:2011-07-13 Methuen, MA | reply to Immer The 2 second delay sucks. Lucky for me WG is a low priority heal in PvP which is 80% of what I use my resto for these days. -- "We are the Borg. You WILL be assimilated!" -ST:TNG |
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 ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:6 | Well, I healed an End Time run with our guild tank and ele shaman. I managed to maintain 9~10k dps in the Jaina trash while keeping everyone alive. I'm gonna miss having the dmg shrooms option in MoP. =) |
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 JoelC707Premium join:2002-07-09 West Point, GA kudos:5 | reply to Immer Hey guys. Any chance to help a new healer having issues in DS10? I've had a resto off spec on my druid since I made him but my focus had always been boomkin. About a month ago I got pulled in to replace a raid healer in out FL 10 man runs. First time ever healing anything of any kind of consequence, never even healed a dungeon before. I've gathered up some extra gear but still have a lot of shared gear with my dps spec.
Anyway we've moved on to DS 10 man now. I'm doing 10-15K HPS on average. I know HPS will ultimately depend on healing needed and if the tank is the only one taking damage then as raid healer you won't be doing a whole lot (sure you can and should help heal the tank but you're not going to show the numbers you could). Basically I would be doing 8-10K most of the time and if I got up to 14-15K there was a LOT of raid damage and I'm sweating bullets trying to keep everyone up.
Take Zon'ozz for example (ping pong boss). I got up to 21K and was /oom in under a minute (and yes, we wiped). To be honest we've been having trouble with that boss and it seems to be a healer problem. I've soaked up all the info I can on EJ, here and everywhere else I can find regarding resto druids, I've also got treecalcs and RAWR. Both of them say I can do 30-35K sustained raid HPS and treecalcs says I should be able to maintain those numbers for 6-7 minutes before /oom. Obviously I'm not as I can't even hit those numbers let alone maintain them for that long.
I've tried tweaking my spec but it didn't seem to help that much. I realize it might not be all ME that's the problem. We're running 3 healers and we're all pulling around 15K on average. If we push to 20K+ we all /oom in a heartbeat. We're all in 378 gear generally. Here's my toon: »us.battle.net/wow/en/character/f···l/simple. I'm in healing gear as of this posting.
I try and use WG on CD. I swiftmend on CD. I keep harmony up from nourish on the tank (also LB x3 on tank). I'm popping innervate at 75%ish. To get that 21K I had to spread RJ on nearly everyone in the raid (it kept us alive a lot longer than in the past but did no good when I was /oom a short while later). Not doing that only got me my typical 15K or so. |
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 evePremium join:2003-01-02 Alexandria, VA | reply to Immer I've since quit the game but if you want someone to analyze your gameplay, a link to a WoL (World of Logs) would be more helpful than your armory link. -- Hi. Bye. |
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 Reviews:
·Comcast
| reply to JoelC707 said by JoelC707:Both of them say I can do 30-35K sustained raid HPS and treecalcs says I should be able to maintain those numbers for 6-7 minutes before /oom. Uh, no.
How are you wiping on Zon'ozz? Tank death or raid death? How many people do you have in the ping-pong soak groups? When are they dying (ping pong phase or black phase?) What are your healing assignments, and how much HPS are your other 2 healers putting out? -- "Hunters are SOL, but that's normal." -Nickdres |
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 ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:6 Reviews:
·Comcast
| said by CpnObvious:said by JoelC707:Both of them say I can do 30-35K sustained raid HPS and treecalcs says I should be able to maintain those numbers for 6-7 minutes before /oom. Uh, no. How are you wiping on Zon'ozz? Tank death or raid death? How many people do you have in the ping-pong soak groups? When are they dying (ping pong phase or black phase?) What are your healing assignments, and how much HPS are your other 2 healers putting out? agreed. I'd also like to ask how many stacks are you allowing that orb (void of unmaking?) to gain? You may want to consider going to black phase earlier (makes the fight longer, but may smooth out the healing requirements of normal phase). tighter grouping should maximize efflo healing.
Keep running LFR to get your 2pT13 (for the post-innervate mana savings). With my gear, I haven't gone for the 2005 haste point just yet, so I'm still at the low end, focusing more on mastery and spirit. That being said... your toon has much better stats than I do. I have yet to heal 10m, but the last time I was in LFR (spine and madness) I was keeping 13~15 and topping out at 18 for heavy dmg. I was completely trumped by an amazing resto druid holding it down at 28k hps... topped out at 33k... no friggin' idea how he was doing it. He had 2 healing specs... neither made sense to me. when I get home, i'll look him up again. -- Immergruen (resto/kitty) on Nathrezim Server (US) Guild leader for Pride and Ego
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 TreebarkPremium join:2010-03-04 Havelock, NC kudos:1 | Well, one reason is the 2005 haste. With all of the 378 gear you should be able to reach it pretty easily and it is worth it. In the LFR's I usually sit around 20k without really doing anthing special.. Start throwing in Tranquility and more Rej spams, it gets even higher. Put 2 points in Furor. It is nice having a 145k-150k mana pool with flask, food, and raid buffs. |
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·Comcast
| Most of the numbers in LFR come from spam healing the melee ball. In 10 man Zon'ozz, you may have 3 ranged in one group and 2 melee and and a healer in the other group running your pong game, and the tank, 2 healers, and another ranged not involved in the pong at all. In a situation like that, outside of black phases you'll never get full effect out of wild growth or efflourescence, and healing numbers are going to be significantly lower.
Have to know more about his raid and his setup before we can say much. LFR healing's just too different from most 10 man setups; it's like comparing the moon to a case of athlete's foot. -- "Hunters are SOL, but that's normal." -Nickdres |
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 ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:6 Reviews:
·Comcast
| Treebark was referring to my post, which wasn't zon'ozz... it was spine and madness where almost all non-tanks are in a tight stack anyway. So, in this case, the man on the moon has athlete's foot.
Getting back to Joel's post, there is a lot of missing information. |
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 JoelC707Premium join:2002-07-09 West Point, GA kudos:5 | reply to Immer Warning: Wall-o-text
TL;DR - Tried several stacks on orb from 5 on up. Ranged at 40 yrds. Shaman healer in ranged group. Me usually in melee group. Paladin tank healer was in melee group but he is better at floating so he doesn't have to move much.
------------------------ {begin wall-o-text} Yeah I figure it has to be telling me 35K OR 6-7 mins till /oom, not both LOL. The weird thing is treecalcs is right on the money for boomkin spec. It says 25K or so and no /oom and that's pretty accurate.
I can't give you a WoL posting. I just installed the client last week after the raid and forgot to run it this week. I do still have recount logs for the last 5 attempts and the overall if that will be of any help.
I do want to run LFR and most in our core have and the mechanics are WAY nerfed from what I've been told, almost to the point they don't matter. But again I haven't experienced that for myself, just hearsay.
Anyway, we've made dozens of attempts on this boss over the last couple of weeks and tried different starts every few attempts. We tried 5-5-5 stacks on the orb. We've tried 7, 9 and so on also. Stacks don't seem to matter. One tank has always gone DPS (1 tank fight right?) so we tried the other tank going to his OS (tree), the other tank going back to tank and me going to DPS. Still no dice. Then we figured what the hell, lets 4 heal this (knowing it's only 3 heal, 2 with better gear). Losing a DPS means we have to push more stacks but that also puts a strain on healers as the tank will be taking more damage and the orb does more aoe damage.
As for split, we have ranged at 40 yards, right by the edge of the water on the portal side. Melee is up at the boss but once the boss is turned around the melee is out of healing range from the healer(s) in the raid group. So to compensate for that we tried a floating healer (me usually), off to the side. I can hit both groups without much issue and keeping me out of aoe damage is one less person to heal (but more healing needed on the group cause I wasn't there to help split it). Still no dice.
Then we stuck me up in the melee group. I focus on healing the melee group and other healer focuses on ranged group. Tank healer focuses on tank and if he's feeling frisky enough, toss out some heals to the raid. What I would do for this is keep a rejuv on me and swiftmend myself. The efflo caught most if not all of the melee (hard to see when it's down in the water) with the possibly exception of the tank. WG on CD with a specific targeting of someone in melee so hopefully it would catch most of that group but sometimes it would still tick on a ranged (which is fine I guess).
At the rate this ball is bouncing we're up to 5 stacks in about 20-30 seconds. Any farther out and both healers and DPS are out of range so we would have to yo-yo the boss/ranged. I can't see that working as then you're going to have DPS issues from them not being able to cast or only getting out a few random shots here and there.
Tank healer is a paladin and other raid healer is a shaman. We've never had an issue for the most part. We 1-shot every boss in FL (haven't downed rags yet though). The first time in DS we were stumbling all over ourselves learning the fights but this second time in here we 1 shot the first 2 bosses (doing unsleeper second) so obviously we're getting better just not up to par yet. {/end wall-o-text} Wall-o-text crits you for 100K...  |
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 JoelC707Premium join:2002-07-09 West Point, GA kudos:5 | reply to CpnObvious said by CpnObvious:Most of the numbers in LFR come from spam healing the melee ball. In 10 man Zon'ozz, you may have 3 ranged in one group and 2 melee and and a healer in the other group running your pong game, and the tank, 2 healers, and another ranged not involved in the pong at all. In a situation like that, outside of black phases you'll never get full effect out of wild growth or efflourescence, and healing numbers are going to be significantly lower.
Have to know more about his raid and his setup before we can say much. LFR healing's just too different from most 10 man setups; it's like comparing the moon to a case of athlete's foot. Hmmm hadn't thought of that. Rest of the raid composure would certainly help. And I didn't even think about keeping a ranged out of the pong game but we're pretty evenly split IIRC. Let me log on and grab the list from the last attempt.
Ranged: Lock, Mage, Hunter Melee: 2 DKs and a Rogue. Tanks: Bear or one of the DKs Healers: Tree, Shaman, paladin
Anything else you guys need to know other than a WoL link? Even though I didn't run the client, are the logs still on my machine (it appeared to just grab the logs from my computer but I don't know if they would still be there). |
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 ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:6 Reviews:
·Comcast
| to do that, you would have had to at least started and stopped combatlog parsing via command line in-game.
so the only group mitigation comes from the Paladin ability. I wonder if the hunter can solo-bounce the orb with deterrence, and the mage can do likewise with iceblock? don't know, but that could be done on the "last" bounce to save some healing before black phase.
At this point, we are all just guessing until we see a WoL parse. Who is dispelling? how well are they handling it? -- Immergruen (resto/kitty) on Nathrezim Server (US) Guild leader for Pride and Ego
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 Reviews:
·Comcast
| reply to Immer said by Immer:Treebark was referring to my post, which wasn't zon'ozz... it was spine and madness where almost all non-tanks are in a tight stack anyway. So, in this case, the man on the moon has athlete's foot.
Getting back to Joel's post, there is a lot of missing information. More likely he has jock itch, since you both were talking about LFR! NEENER!
To Joel- so are you losing the tank, losing raid members, or OOMing and then it all goes to hell? If it's the last, what's your raid DPS look like? -- "Hunters are SOL, but that's normal." -Nickdres |
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 JoelC707Premium join:2002-07-09 West Point, GA kudos:5 | reply to Immer What do you mean group mitigation? Sorry my paladin is only in his 40s so I don't really know them that well yet lol. I do know we considered having one of the DKs (prob the tank gone DPS) take the first hit solo since it does only 120K I think. Nearly any raid members health will be above that by default and in the DK case, icebound fort would help mitigate his damage taken. We never tried it though.
All 3 healers can dispell and are. I know you have to time the dispell though because it knocks off 60k on dispell and if the orb is coming at that group right then that's probably an instant death. Should we have one or two people on dispell only or should be whoever can get to it first? I know sometimes if I happen to have just finished a cast I can dispell nearly everyone before the others get to it but if it pops up while I'm in the middle of a cast I can either stop casting (possibly losing whoever I was healing) or keep casting and the others get the dispells before I'm done casting.
Lets see. Typically a tank dies first but not always. Sometimes its a raid member or two that die first. Usually though if we do manage to keep everyone up one of two of us healers is /oom around the second black phase so it's a wipe then too. That's why I'm thinking it's a healer problem not a DPS problem. I'm not discounting myself as the problem either since I basically just started healing a month ago lol. Nothing like getting thrown in the fire and learning by doing lol.
I am reforging a lot of spirit to haste or mastery but I've also tried it with all the reforges off and gaining all that spirit back. I just can't seem to last long enough. I have a 346 heroic blue trinket, gale of shadows I think that has a ton of haste on it. I can put that back on and be well over the 2005 haste break point without reforging and gemming/enchanting for haste. That's what I have been using though FL until I got the Foul Gift, but Foul Gift is the better choice there right? |
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 ImmerGentlemanPremium join:2010-01-07 Evans, GA kudos:6 Reviews:
·Comcast
1 edit | I think it's Divine Guarding. As for the 346 trinket...don't you dare... you are already above the 2005 haste breakpoint... treebark was talking about my toon (immergruen). Anyway, are the individuals that need to be dispelled running away from their group before the dispell?
edit: decided to look it up.
Divine Guardian 100 yd range 3 min cooldown All party or raid members within 30 yards, excluding the Paladin, take 20% reduced damage for 6 sec. |
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 JoelC707Premium join:2002-07-09 West Point, GA kudos:5 | Oh I know, I wouldn't just swap it as is. What I was talking about is swapping that trinket and being able to regain some spirit and any other stats I've reforged to haste. Likewise I've got some sockets I would normally ignore the bonus to get more haste so I'm losing intel there. It won't make up for the intel I'd lose off Foul Gift of course but who knows.
Without the reforges/gems/enchants to haste I'm way under 2005 but that trinket put be way over so I had to make up for it somewhere. Since I'm at 2007 I think overall I'm better off this way than being way over haste break point. Just thinking out loud. I doubt it would help me in the long run though so I would be inclined to just stay like I am. |
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 TreebarkPremium join:2010-03-04 Havelock, NC kudos:1 | If you are OOMing, dont reforge out of spirit imo. If it is a 10 man guild that extra tic of WG might not be that big of a deal. Put 2 points in furor in the feral tree. How are you specced? Your right, don't gem for strait haste, its stupid, stack int and make socket bonuses if it is plus int or it will put you over the 2005 haste cap.
edit :Sorry not haste cap, but haste break point. |
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 cymraegThread KillerPremium join:2011-06-07 Dodge, NE Reviews:
·Great Plains Com..
| reply to JoelC707 ye olde DG heals main target and 3 needy individuals for a small amount, pretty sure thats what the tooltip says for holy ,but its more like a small absorb than an actual heal. -- Hen Wlad Fy Nhadau! What was the name of the brain that you got me? Abby someone. Abby Normal. |
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