 Jigglyware Gelatin based computing
join:2006-01-09 Kenosha, WI
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| I need some Source Engine help...
I need to debug some physics system objects, but I can't seem to find any console commands that will allow me to display the constraints applied to objects and ragdolls. There is the command vcollide_wireframe which is helpful but it only shows collision hulls, not any constraints or collision points.
Is there a console command or a plugin that will allow me to watch what the physics system is doing in-game? Or am I going to have to go to the trouble of coding one myself? |
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  Mchart Super Joe
join:2004-01-21 Gurnee, IL
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| Your posting this to the wrong audience.
»developer.valvesoftware.com/wiki/Main_Page -- THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE. |
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 Jigglyware Gelatin based computing
join:2006-01-09 Kenosha, WI
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| You're right! Why didn't I ever think of checking Valve's wiki? 'Cause it's not like I've, you know, spent hours scouring it already for what I'm looking for. And I can see that signing up to a new forum to ask a simple question is much better than asking on one I'm already familiar with. Not to mention how foolish it is to ask a technical question about a PC game on a forum titled "PC gaming Tech". Ah man, what was I thinking? |
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  Mchart Super Joe
join:2004-01-21 Gurnee, IL
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1 edit | said by Jigglyware :You're right! Why didn't I ever think of checking Valve's wiki? 'Cause it's not like I've, you know, spent hours scouring it already for what I'm looking for. And I can see that signing up to a new forum to ask a simple question is much better than asking on one I'm already familiar with. Not to mention how foolish it is to ask a technical question about a PC game on a forum titled "PC gaming Tech". Ah man, what was I thinking? A.) I pointed you to the right place B.) They have a forum with people who can actually answer your question. C.) This is a forum based on the need for hardware and software technical issues; Not development help. D.) Please drop the attitude, it's not needed. -- THIS IS SPENCER. MISSION ACCOMPLISHED - I HAVE JOE. RETURNING TO BASE. |
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 Jigglyware Gelatin based computing
join:2006-01-09 Kenosha, WI
·AT&T Yahoo
| Well, I managed to figure out what I needed. In the interests of being actually helpful, I'll share what I've learned.
All you have to do is enable cheats+developer mode on a listen server game ("developer 1;sv_cheats 1" in console) then just look at whatever object you want to debug and execute "ent_bbox" to toggle bounding box and constraint visualization. Along with "vcollide_wireframe 1" you can see exactly what a physics object is doing in-game.
Which in my case was useful to diagnose why custom vehicles I had added to my Synergy server were glitching out. |
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