  knightry I'm Not Fat, I'm Festively Plump
join:2002-05-06 Oviedo, FL
| reply to Mustang Re: Americas Army too much for Steam
LOL. After playing the obstacle course three times and having it try to authenticate forever each time, then having the game also freeze randomly twice during loading menus, I think I'll stick to non government-sanctioned games. -- It takes two to lie, Marge. One to lie, and one to listen. |
|
  acid343211 Hallo lisa Aus Amerika Premium join:2001-08-31 Byron, GA
| said by knightry : I think I'll stick to non government-sanctioned games. It's not a Government Sanctioned game look up the meaning,this game is used as a recruitment tool for the USA . -- Visit- www.liveleak.com/view?i=e32_1231680425 |
|
  knightry I'm Not Fat, I'm Festively Plump
join:2002-05-06 Oviedo, FL
| sanction: explicit or official approval, permission, or ratification
As the US Army is a function of the US government, and they clearly approve of this game, then I stand by my original statement.
At any rate, it doesn't change the fact that their servers weren't ready for the release. -- It takes two to lie, Marge. One to lie, and one to listen. |
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs: | reply to Mustang Mustang hit the nail on the head with how the game play should flow. It is a mix between CS and Operation Flash point from what PC Gamer says on their early preview.
Still haven't got a chance to try it out, might this evening. |
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs:
·Charter Pipeline
1 edit | reply to Mustang Spent about 2 hours playing last night and I must say, this game is a blast. If you do not like tactical shooters, this game is not for you and it is much different from the previous versions of AA. It feels more fluid and real in my opinion. Kind of like OFP with updated graphics. I haven't had this much fun playing a game from this genre since OFP! I have always loved shooters, but more so along the lines of Rainbow Six, Rogue Spear, Urban Ops, Covert Ops, Raven Shield, OFP+Resistance, Joint Ops, and Arma. Those are the style of shooters I love and AA3 really brings that feel.
There are some problems, but nothing game breaking. For instance, I have ran into a few bugs, but nothing like what some of you guys said in here. Some of you act like this game is 100% bugs which it is not.
Double menu bug: When I hit ESC to bring up the menu sometimes it won't go away. Training bugs: Mount course, there are 2 targets you cannot confirm, but I was still able to achieve Expert. Multiplayer bugs: Unable to join some servers. Took me some time, but I finally found a server. Before it would load the map then kick me back to the main menu. Patience won.
Other than that, the game is very fun and highly tactical. The environments and sound, WOW, I really feel like I am there in a true firefight.
I don't see what you guys are hating on the graphics. They looked excellent to me on my 4870. I guess some people are just eye candy whores. Me... I'll take game play over graphics any day.
*EDIT* I do suggest staying away from the Steam distribution of AA3. There seems to be a few problems. I am about to try out the Deploy version of AA3 and see how that goes. |
|
  Clipper
join:2002-05-23 Stoney Creek, ON
| reply to Mustang Tried to give the game a fair shake as I really loved the original AA and AA2.
I could not qualify in the basic obstacle course. I'm not sure how I can go much faster than 1:04 through the course and it still failed me.
The double menu bug was terrible. Trying to play with my settings and that menu wouldn't go away.
I might give it another go in a few days. But right now, first impressions are terrible. |
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs:
·Charter Pipeline
| said by Clipper :Tried to give the game a fair shake as I really loved the original AA and AA2. I could not qualify in the basic obstacle course. I'm not sure how I can go much faster than 1:04 through the course and it still failed me. The double menu bug was terrible. Trying to play with my settings and that menu wouldn't go away. I might give it another go in a few days. But right now, first impressions are terrible. They have temporarily set everyone's training to fully completed due to auth server load. Everyone was trying to update their profiles and it was to much for their servers. Just head over to MP and play. |
|
  acid343211 Hallo lisa Aus Amerika Premium join:2001-08-31 Byron, GA
| reply to Clipper said by Clipper :I could not qualify in the basic obstacle course. I'm not sure how I can go much faster than 1:04 through the course and it still failed me. Auth server must have been down try it now with that time you would passed with flying colors. -- Visit- www.liveleak.com/view?i=e32_1231680425 |
|
  Rook008 Miles To Go
join:2002-02-05 Far Rockaway, NY
·PHONE POWER
·RoadRunner Cable
| reply to JIGA I just played in a few small (6 vs. 6) games and it was a lot of fun. It's a nice departure from the run & gun type (COD 4) of shooters. All of the games my team won were because of teamwork, and calling out "enemy spotted" gets everybody focused.
I'm definitely going to play some more later. -- "Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats." - H. L. Mencken
|
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs:
·Charter Pipeline
| What I love about it is the focus more on teamwork now. You get points sticking with a squad member, healing a soldier, or other duties. The lone wolfs seem to die a lot, the ones that stick together do the best. It's not all about killing the enemy, that only grants you one point per kill, but other stuff grants a lot more points. |
|
  Rook008 Miles To Go
join:2002-02-05 Far Rockaway, NY
·PHONE POWER
·RoadRunner Cable
| I agree. I played a couple of hours last night, and got shot a lot. But I was usually moving with 2 or 3 other soldiers and once they dealt with an enemy or two, they fixed me up a bit and we continued on.
Or we'd be moving and someone would shout "enemy spotted!" That enemy didn't last long most of the time.
I must say though, they should have made the enemy look a little different from your fellow soldiers. I was involved in 4 or 5 "friendly" fire incidents in 2 hours of playing. -- "Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats." - H. L. Mencken
|
|
  Keizer I'M Your Huckleberry Premium,MVM join:2003-01-20
| reply to Mustang I think the game has potential, but at this point in time, it doesn't run smooth enough for my short attention span. It's hard to find a server that you can join without flaky things happening. Sometimes the screen freezes, or it says you are joining, yet it throws you right back at the screen to choose either training or multi-play gaming. I feel like I am half crippled trying to control my character. It's not as fluid as say BF2142, or COD4.
Part of my disappointment is just how the game play goes down. I'm not a big team player. I hate sitting there after being killed and waiting for the match to end before I get to play again. That bores me to death. Don't get me wrong, I like squad based games like BF2142, but the objective has to be my style. Sitting there waiting and not playing is no fun.
Anyhow, the game is ok, but the style of game play does not go over well with the way I like to play. As another person said, it's not for everyone. |
|
  Cop Premium join:2001-09-05 Auburn, AL | Can you use you existing screen name from the past AA or do you have to create a new account completely? |
|
  Rook008 Miles To Go
join:2002-02-05 Far Rockaway, NY
·PHONE POWER
·RoadRunner Cable
| I'm not sure, but I think you can. I remember seeing that there was even a small reward (a ribbon) for transferring a screen name from an earlier version of AA. -- "Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats." - H. L. Mencken
|
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs:
·Charter Pipeline
| reply to Keizer said by Keizer :I think the game has potential, but at this point in time, it doesn't run smooth enough for my short attention span. It's hard to find a server that you can join without flaky things happening. Sometimes the screen freezes, or it says you are joining, yet it throws you right back at the screen to choose either training or multi-play gaming. I feel like I am half crippled trying to control my character. It's not as fluid as say BF2142, or COD4. Part of my disappointment is just how the game play goes down. I'm not a big team player. I hate sitting there after being killed and waiting for the match to end before I get to play again. That bores me to death. Don't get me wrong, I like squad based games like BF2142, but the objective has to be my style. Sitting there waiting and not playing is no fun. Anyhow, the game is ok, but the style of game play does not go over well with the way I like to play. As another person said, it's not for everyone. The community has really banded together and work on temporary fixes for some of these issues players are having. Here is a great thread for fixes and tweaks. »forum.americasarmy.com/viewtopic···t=300051
said by Cop :Can you use you existing screen name from the past AA or do you have to create a new account completely? There is an option on the AA2 site to reserve your name for AA3. I did that but was having issues registering and logging in with the temp password it provided. I went ahead and created a new account instead. When you launch AA3 head over to the account settings and there you can link your AA2 account, but for right now it does not seem to be working since they are having issues with their Auth server.
Once these bugs are worked out and the game gets smooth... it's going to be great. Well, it is now, but only better!  |
|
 Mustang Premium join:2005-06-27 Fort Lauderdale, FL
| reply to Keizer said by Keizer :Part of my disappointment is just how the game play goes down. I'm not a big team player. I hate sitting there after being killed and waiting for the match to end before I get to play again. That bores me to death. Don't get me wrong, I like squad based games like BF2142, but the objective has to be my style. Sitting there waiting and not playing is no fun. Then AA3 definitely isn't for you...I treat the time spent waiting for the next round as lesson learned for the next time.
Jiga is right, the work arounds are there. After playing the beta for a while, I couldn't log onto a server in the new released game. Thanks to a link from Jiga I found instructions to create a bat file that I run before starting the game and everything runs fine.
Also, did a clean reinstall using another download source other than steam.
Great game and looking forward to more maps. |
|
  JIGA Its A Bird, Its A Plane, Its.. Premium join:2002-02-02 Azle, TX clubs:
·Charter Pipeline
| reply to Mustang A bit of news... 
quote: An Open Letter to the Community Since the launch of America's Army 3 (AA3) on June 17, America's Army has seen data transfer demands upon our game infrastructure that far exceeded our expectations and capacity to support new game registrations and game play. Data transactions associated with all existing and new players attempting to complete the Basic Combat Training (BCT) portion of the AA3 game over the span of a few days overwhelmed our authentication and database systems. These sections of AA3 include key new features of the game that are particularly data intensive and which we clearly did not adequately load test during our closed and open beta process. As Director of the Army Game Project, I apologize for this gap in service and want to outline below the actions we have taken and are taking to close this gap.
First, AA3 is designed to provide players a great deal of data regarding their performance and key aspects of the online experience. As a result, compared with prior versions of America's Army, AA3 generates about ten times more traffic between game instances and our middleware and backend infrastructure. While we accounted for this level of data exchange when designing our AA3 infrastructure, we did not anticipate the unprecedented demand and data transfer levels we are witnessing as tens of thousands of players are simultaneously establishing accounts and working through the BCT portion of the Game. This was due to the fact that we did not adequately replicate the data transaction loads associated with this game activity during our beta test. As a result, immediately following the launch of AA3, we saw a mismatch between incoming data transactions and our infrastructure capacity. Therefore, we immediately began adjusting our infrastructure resources to maximize capacity and undertook substantial tuning of our database systems. Shortly after launch, we also discovered a hardware fault at our data center that created significant network lag. After addressing these faults, we achieved improvement in our infrastructure performance. However, demand for the game quickly consumed the capacity we created with the foregoing steps. Therefore, while we were able to support additional users, individual players did not see substantial improvement in game performance.
Since last Friday, to further improve system performance, we created a data handling modification for the game designed to moderate data flows during this launch period. This modification was released on Friday evening via Steam and our Deploy Client to automatically upgrade AA3 games installed on players' computers. Additionally, we began crediting all players for completion of BCT levels so that they could proceed directly to multi-player missions; thereby removing the bottleneck created by the high volume of players engaging in BCT maps and improving the overall player experience.
We also began addressing performance and stability issues on the game servers by implementing memory upgrades and adding more database nodes to carry the load of authentication and player stats traffic between game instances and our infrastructure. We are correcting map rotation reporting deficiencies and issues with the Master Browser System (MBS) that prevent players from identifying servers with available Soldier positions. To improve network traffic, we continue to tune game network code, add more game servers, and correct server administration features so that server providers can better manage their servers. Finally, we are remedying instances where we identified memory leaks and are reducing server memory requirements to eliminate network lag while increasing server stability.
In summary, we are working to add capacity, and correct faults that have significantly impaired player access to America's Army 3. We appreciate player patience as we ramp up our infrastructure to meet the demand that clearly exceeded our capacity on launch day.
Casey Wardynski Colonel, U.S. Army Director, Army Game Project (America's Army)
|
|
 Mustang Premium join:2005-06-27 Fort Lauderdale, FL | Sounds like they're working harder than some gaming companies that actually ask players to pay for the game....lol
How ironic! |
|
  acid343211 Hallo lisa Aus Amerika Premium join:2001-08-31 Byron, GA 1 edit | reply to Mustang AA3 patch is out 3.0.3. |
|
  Mcrobrewer Premium join:2001-03-04 Trenton, NJ clubs:
| reply to Mustang The game has gotten alot better in the week or so since launch.
It is still not perfect but like said above it is a blast. It IMHO is alot more fun than the original AA.
I love the advancement ideas and when they open up the other training tiers it will really be fun. -- Obama is a liar.... a cheat... a person of low moral character... the least common denominator... |
|