  kamm
join:2001-02-14 Brooklyn, NY
·T-Mobile US
| reply to Karl Bode Re: Gee there is a shock...
said by Karl Bode :Apparently not id? Well, what's surprising?
id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine...
...who likes pontyheads, right? 
Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.
The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.
Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.)
Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... -- [BQUOTE=[user=bicker]]Waaaa waaaa waaaa. You just want what you want and don't care to factor in what is right or true. Your perspectives are un-American, and deserve far more ridicule than I'm prepared to pile on them. [/BQUOTE] |
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  Karl Bode News Guy join:2000-03-02
Host: Road Runner PC gaming GAMES PC gaming Tech
| I found unreal tournament to be a much more interesting game at the time. I do think you're right that they've miraculously managed to avoid innovation at nearly every turn since the early Doom games...
This would be a far more interesting premise if the game was really a classic (Tribes I find more compelling)... |
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  Cheese Premium join:2003-10-26 Naples, FL clubs:
2 edits | reply to kamm said by kamm :said by Karl Bode :Apparently not id? Well, what's surprising? id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine... ...who likes pontyheads, right?  Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.) Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... Not every NEW game is using the Unreal Engine 
Oh, and his games suck? Quake was only one of the BEST games of all time  |
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  jackknife
join:2001-02-24 Phoenix, AZ clubs:
1 edit | Oh, and his games suck? Quake was only one of the BEST games of all time I don't think so. Doom was much better. Once ID tried to get into accelerated 3D, their games have not been up to par. |
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  Karl Bode News Guy join:2000-03-02 | I thought Quake 1 and 2 were very innovative. I thought Quake 3 was completely dull, completely trumped in every way by Unreal Tournament. |
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  BillRoland Premium join:2001-01-21 Ocala, FL clubs:
·Cox HSI
| reply to kamm said by kamm :said by Karl Bode :Apparently not id? Well, what's surprising? id was ALWAYS a bunch of arrogant @sses in the South, no matter how nicely they tried to sell themselves - id and Carmack are one of the biggest hacks of the gaming business, I think. He might be a good coder but his games SUCKED, big time - I never seen anything more overhyped and then disappoiting, outdated game than Doom 3 at its release... unbalanced game engine (ooohhhh, lighs and shadows - boohoo), nonexistent, 90s-style scripted AI, stupid little dungeon-like maps due to its enormously tasking crappy (low-poly w/ high-rez textures and only nice lights) engine... ...who likes pontyheads, right?  Doom 3 tanked in reviews but unfortunately their disgusting marketing still sold a lot of this crap - however people took notice how shitty their game was and the biggest problem was that devs took notice too: they saw the engine sucked and went for another one.The problem is that their games were rather tech demos for their engines - they don't fuckin' know how to make games anymore, it's quite obvious but now their engines suck too. Literally EVERY new game uses Unreal Engine v3, id was COMPLETELY OWNED by Epic, BIG TIME.Sour grapes: Carmack startedtalking about "mobile games" which was meant to be a stupid, lame attempt to sell his wife's completely useless company (it's a money pit so far with no return in sight whatsoever, just like Carmack's failed space rocket business.) Now this Flash-based rehashing of the old Quake 3 is something that's interesting - but it's still just a Q3, no matter how cool the execution is... I'm sure id Software and John Carmack's accomplishments pale in comparison to your own. You could probably teach them a thing or two about creating a successful game series, maybe creating a "kamm engine," since you've won accolades and acclaim for your successful ventures in the industry. -- "Don't steal. The government hates competition." Beyond AM. Beyond FM. XM |
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  Cheese Premium join:2003-10-26 Naples, FL clubs: | reply to jackknife Also, if it were not for Quake, we would not have had TF, and from that, we now have the awesome TF2  |
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  bender Bite my shiny metal ass Premium join:2005-03-19 Evanston, IL clubs: | unfortunately i agree completely. part of me wishes that quake 3 was not related to Quake at all. i have so many fond memories playing quakeworld on my 33.6kbps aol account when i was a kid. god those were the days. |
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  Mchart Super Joe
join:2004-01-21 Gurnee, IL
·AT&T Yahoo
·RoadRunner Cable
4 edits | reply to kamm Huh? UE3 has been lackluster even by Epic's standards. It's not being used as much as UE2 was.
As for Quake not being successful - Both 1 and 2 were hugely successful games. Quake 2 is one of the highest rated games of all time.
Quake 3 Arena stands as a pinnacle moment in PC gaming. If it were not for the risk id took to make the game rely completely on the end-user having a 3D Accelerator - We would be in a completely different position in terms of 3D technology today.
The release of the original Quake was quite substantial as well. The decision to use polygon based rendering by Carmack is what brought us to the position we are in today.
Quake 2, while not nearly as important as either Wolf3D, Doom, Quake, and Q3A brought a number of very innovative features to the gaming world as well.
Every ID game released, including Doom 3, has been hugely innovative and has impacted the gaming industry by a substantial amount. The Quake 3 engine is still to this date the most licensed game engine in exsistance, and many more 'modern' engines use some part of the Quake 3 engines original code in their operation.
Honestly, to say that id is out of the game - Or has ever been, is the most ridiculous statement I have ever seen. Even when it 'appeared' that they weren't doing well after the release of Doom 3 they were still releasing great games like Doom RPG. They learned their lesson with Doom 3; Id is kicking serious ass releasing something like Quake Live. They are still releasing new games for the cellphone and iPhone platforms, and the upcomming release of RAGE will once again show that id does nothing but innovate. This is why they are -THE- name in gaming.
To summarize; If it were not for id, the gaming world would be absolutely and completely different from what it is today. |
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  SmackWeasel
join:2008-01-02
| reply to kamm Whether or not some of you did or didn't enjoy the original Q3, Q2 or even the original doom games. You should take note of the fact that you've probably enjoyed the doom/quake game engines in past games: BF1942, Half-life, Mohaa etc.
Personally the ID boys are heros to many and I personally welcome the free gift. -- 0111000001100101011000010110001101100101 |
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  PGHammer
join:2003-06-09 Accokeek, MD clubs:
·Comcast
| reply to kamm While you're busy hatin on John Carmack (and id) consider the following:
1. QuakeLive (yes, I've tried it) is *browser-based*. That in itself has not really been done with any decent level of playability with an FPS (most current browser-based games have been RPGs). 2. It actually looks *at least* as good as the original Quake 3 Arena (if not better), and yes, I own the original game (and the Team Arena expansion). 3. Carmack (and id) and Epic, for that matter (what some of you may not realize is that Epic itself started here in Maryland, and only later moved to North Carolina) were *basement startups* in the American tradition (other examples: Microsoft, Intel, Apple, HP). Quake 3 Arena was not connected (by storyline) to either of the first two titles (which, apparently you hold against it); however, this is not new, and wasn't new then (how connected was Return to Castle Wolfenstein, Quake III Arena's competition, to the original Wolfenstein 3D?).
Sometimes the wonder isn't that the bear can dance the tango, but that it dances at all. But when the bear DOES dance the tango (and does so very well), there's also some hater in the crowd that simply despises that fact (mostly because HE can't dance the tango). |
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