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Forums » Tech and Talk » Computer Games and Clans » World of Warcraft » Locks steal gold from healers.... little thieves!
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« (topic offline) Interview with a Raid Leader  
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ender7074

join:2006-11-21
Saint Louis, MO
reply to Dissembled
Re: Locks steal gold from healers.... little thieves!

If your raid cant handle tossing a heal on a warlock in fear of having the MT go down then you have more problems than worrying about healing locks.


elboricua
El Subestimado
Premium
join:2001-08-12
Bronx, NY

reply to saillaw
I have a 70 raiding warlock. I am affliction specced so I rarely lifetap. I use dark pact instead. I tell healers not to worry about me for the most part. Locks have many ways to mitigate the life lost during from lifetapping, including Destro locks. Soul Leach talent, drain life....

In certain fights where we all take damage no matter what, I throw up a siphon life, and will drain life every now and then, and top myself off. I never need heals unless I have pulled agro or I am lock tanking (Illhoof's Imp adds mostly).
--
Sending script kiddies to /dev/null since 1995!


Omega
Displaced Ohioan
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join:2002-07-30
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reply to KCP
said by KCP See Profile :

said by Omega See Profile :

said by belialli See Profile :

A destruction pot would improve his dps more than a mana pot. For fights like Brutallus, we actually tried a shadow priest in the warlock group and with destro pots and no lifetapping, they just wrecked the meters.
Wrong. Sans shadow priests, mana pots are more DPS than destro pots.

As a raiding warlock, I use mana pots, not out of concern for the healer's mana but for concern of trying to wtfpwn the damage meters.

And you better believe I expect heals when I lifetap. It's the way my class was designed - horrible mana efficiency. The amount of DPS locks bring to fights gives us more than enough reason to be able to expect heals atfer a lifetap.

And to close, if you are bitching about mana pots, stop raiding.
You won't receive any heals from me unless you have aggro. You may have horrible mana efficiency, but you have two ways to get your own life back. Only one if you are destro or demon spec. You can get it yourself with just Life Drain and it still adds to the DPS.
Let me guess...5 mans and some Karazhan? With that attitude you wouldn't last a second in anything higher. You are the first person who I have encountered who has seriously suggested that locks use drain life to regen after life tapping. Seriously it's laughable. Please suggest this to a guild that is actively killing Brutallus.

Many fights in Hyjal, BT and Sunwell have enrage timers, meaning DPS must kill the boss in a limited time frame. To suggest that the highest DPSing class in TBC gimps itself to drain life because of a QQing healer is insane.

quote:
Ditto. Locks are on their own unless they have heavy aggro and are going down. I'll top them off after the fight when I'm going to drink anyway, but otherwise they will have to manage.
I find this statement funny. If a lock pulls, he is doing a bad job. If a lock lifetaps, he is doing his job. Myself and the warlocks in my guild pump 1900-2300DPS on any given fight. We rarely pull, and when we do, we get yelled at. Try healing the lifetapping lock and not healing him if he pulls, he will learn his lesson.

quote:
As stated, I have a 44 lock and a 70 priest. I have a little bit of experience with both. I soon found out that siphon life and drain life are my best friends. I'll be damned if I ask for a healing. The Pez's and the life tap go hand in hand with the two life stealing skills.
You cannot compare lock leveling with lock raiding.

quote:
Lastly, Shards are easy to come by...esp raiding.
Archimonde, Illidan and Felmyst have no trash.
Brutallus has 6 trash mobs. Try farming shards off nothing.
Before a raid starts, I make sure I have at least 30 shards in my bag, if not more.

quote:
You don't want me in your raid because I'm making sure the MT is still standing instead of getting distracted by a guy who's sackin his own life bar?

If you were in my raid, I would expect you to do your job. Meaning you follow your assignment. If you are assigned to heal the MT, then do that, if you are assigned to heal the raid, do that as well.
--
Whats smells like blue?


veunad
What Does This Do?
Premium
join:1999-08-06
Alpharetta, GA
·Comcast

reply to saillaw
I haven't read the rest of the replies yet. Just skimming today, but when I raided on my lock (Pre-TBC) I used to have a macro I would use when life tapping, which stated to raid (or the healers channel) I'm bandaging don't heal me or some such...

As it is I also played a holy paladin and do not mind healing locks (specially) in BGs as if they have mana, they are doing DPS, no mana, means eating life and they gonna get crit'd soon... of course raiding is another story :P


klambert
Seti Rocks
ExMod 2000-03
join:2000-07-20
Dallas, TX
clubs:


1 edit
reply to Omega
There are times when locks need heals and times when they do not -- you cannot make a general rule that applies to all circumstances (if you heal the murloc magnet on tidewalker, you'll get to take a dirt nap).

Generally, if a warlock does not want/need heals, he should tell you. If it is a dps race (like the many, many timers in T6+ raids), locks will need healz to do their job.

Heck, with some of the logic bandied about here, I'd never be able to use SW:D (shadow word: death) at all on my shadow priest, which surely would nerf my damage (and the mana regen for my party).

FYI -- stop complaining about having to use mana pots -- until I started getting T6 and T6-equivalent gear, my SP drank them down like there was no tomorrow. I went so far as to level another toon as an herbalist/alchemist just so I could stop paying for mana pots. Holy Pallies have it even worse, but it is just part of the class we chose to play.


Mike
Premium,Mod
join:2000-09-17
Pittsburgh, PA
clubs:
reply to saillaw
destro chugging > super mana. Tap when you move. There are very little fights where you stand still anymore.


Omega
Displaced Ohioan
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Cheyenne, WY
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said by Mike See Profile :

destro chugging > super mana. Tap when you move. There are very little fights where you stand still anymore.
I've seen theorycrafting from EJ stating that a mana pot is more beneficial than a destro. However this would mainly apply to Brutallus and M'uru phase 1 (I don't move around too much on that phase and haven't seen phase 2). I think Twins phase 1 as well.

But you are correct that in any fight where moving is needed, destro pot is the winner.


Mike
Premium,Mod
join:2000-09-17
Pittsburgh, PA
clubs:
I should have stated that as well.

If you're doing Brut or Muru...or even the start of phase 2 K'J, super mana wins. If you have to move - later phases of K'J, destro wins.

Melleen

join:2006-11-20

Wow, what are all those worms doing here.....

1. I was affliction (I know destro is higher DPS, I just didnt have the equipment and I quit before raiding higher)

2. The only time you should use Drain life is on trash or when Soulshatter was resisted (hate when that happens)

3. I always gave my mana pots to the healer.

Between Dark Pact, drain life and Siphon Life, Mana was never an issue. Every healer understood never to heal me if I was over 75%. Never asked for a heal, but always seem to manage to get a HoT.

Why?

When you dish out the damage a warlock does and can last the full fight, woulnd't you want to make sure I have health and mana? And if, for the price a HoT or two you know I can keep my DPS going, wouldn't you want me to?!

I don't know, I never used them and my DPS was fine.

Peace


SkellBasher
Yes Sorto, I'll take my Prozac

join:2000-10-22
North Tonawanda, NY

said by Melleen See Profile :

1. I was affliction (I know destro is higher DPS, I just didnt have the equipment and I quit before raiding higher)
...
I don't know, I never used them and my DPS was fine.
If you never raided destro, you shouldn't have ever needed mana pots.


saillaw
Premium
join:2007-05-08
Dubai


1 edit
reply to Omega
said by Omega See Profile :

And to close, if you are bitching about mana pots, stop raiding.
I actually have no problem healing the locks.. I typically am assigned to the MT when I am raiding with my pally so its not an issue. When doing 10 mans or heroics I obviously need to raid heal and I therefore need to keep topping the locks up and its not a problem either. The post was really mean in jest (see my avatar? I have a guitar and a donkey, so I am imune to hostility).

Ohh, and for the record I do use about 10-20 super mana pots a night when raiding with my pally, plus elixirs and flasks and food and repairs, its expensive. But not quite as expensive as raiding with my hunter who tends to use even more mana pots. I've leveled a druid originally for the purpose of making pots and flasks, but I've actually enjoyed playing it so I'm taking it to 70 too (65 atm).
--
Hanging with my Gnomies


AB_Lazy

@dslextreme.com

reply to saillaw
Yeah, healing lifetapping warlocks just goes with the territory of raiding. It might sound like they're just piggybacking a ride on healers, but it's how the class works.

Fortunately though, as a healer, you're left with similarly entertaining options. The next time your raid group is in a wipe situation, keep tossing that lock heals as they attempt to hellfire themselves to a durability-free death.


Redawg81
T3h N3wb

join:2001-08-04
Jacksonville, FL
clubs:

said by AB_Lazy :

Yeah, healing lifetapping warlocks just goes with the territory of raiding. It might sound like they're just piggybacking a ride on healers, but it's how the class works.

Fortunately though, as a healer, you're left with similarly entertaining options. The next time your raid group is in a wipe situation, keep tossing that lock heals as they attempt to hellfire themselves to a durability-free death.
LAwlz!!!!!!!!!

Your evil I've soooooooooo had people do this to me though Im pretty sure it wasnt intentional. I remember 1 night wiping @ Kael in TK like 4 times 1 night, we were wiping again I went to hellfire down BOOM! Heal!! Cant get mad what am I gonna say Healer quit healing!?!

BTW the healers here qq'in about having to heal a lock for life tapping

1) Reroll a lock and see why we do it (Cost in HP vs Mana gained is AWSOME)
2) STFU

KThanx

One more thing these people who are complaining have not done end game raiding, if they had they would have realized that we are gods

R3d

R3d


klambert
Seti Rocks
ExMod 2000-03
join:2000-07-20
Dallas, TX
clubs:

reply to saillaw
Re: Locks steal gold from healers.... little thieves!

This whole thing may be moot. Blizz is exploring the idea of limiting potion usage to one per encounter -- use of a potion while in combat would give you "potion sickness" until you have gotten out of combat.

Read this article. The coments are also interesting. Personally, I think that it would be difficult for Blizz to enable this in one fell swoop -- since it would require a heck of a lot of re-tuning . . .


ErikVKing
Erik the Viking
Premium
join:2008-06-19
Davenport, IA
Haven't read the article yet, but this would be bullsh*t if they implimented one pot per encounter. That'd be fine (well, tolerable maybe) for 5-mans or for trash pulls, but on a 10-15 minute boss...?


drew
Reformation
Premium
join:2002-07-10
Port Orchard, WA
clubs:
They apparently are trying even harder to make it so no one PVEs.

Great work Blizzard.


Omega
Displaced Ohioan
Premium
join:2002-07-30
Cheyenne, WY
clubs:
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said by drew See Profile :

They apparently are trying even harder to make it so no one PVEs.

Great work Blizzard.
I'm retiring from hardcore raiding after TBC. It just isn't worth it.


ErikVKing
Erik the Viking
Premium
join:2008-06-19
Davenport, IA
·Mediacom

reply to klambert
I plan to read this at work, and since I can't view WoWInsider there :

"Azeroth's new plague, Potion Sickness
Posted Jul 29th 2008 8:30AM by Alex Ziebart
Filed under: Alchemy, Analysis / Opinion, News items, Expansions, Making money, Wrath of the Lich King

Bad (good?) news for Alchemists and the people that love (hate?) them. The latest Beta build has introduced something called Potion Sickness. The tooltip reads as follows: "Unable to consume potions until you rest out of combat for a short duration."

In other words, you can drink one potion per encounter. The debuff itself has absolutely no duration. It sticks on you until you drop combat. This is largely meaningless to the casual player, but what it will do to raiding will be rejoiced as well as reviled. Alchemists are going to take a huge hit to their income if this goes live. Yeah yeah, I know most Alchemists will say their profit is from Herbalism, but after seeing the insane prices on Haste Potions, Super Mana Potions and Flasks, I beg to differ.

I completely, 100% agree with this change, despite the loss of income to a profession. As someone who raids often, the sheer number of potions a raid burns through at the high end is just not right. Mana Potions, Ironshield Potions, more Mana Potions, Haste Potions, Destruction Potions, et cetera. This change will allow them to design bosses with the players in mind, not the potions the players are using in mind. Those consumables have always been a mandatory part of high-end raiding, and they really shouldn't be.

I think Elixirs or Flasks is pretty good, along with Potions for emergencies, not Potions for keeping myself capable of contributing. In the end, it was a goldsink, and a necessary one simply due to how the items themselves worked. They had to tune with potions in mind in the same way they had to tune encounters expecting you to be buffed with seven different Elixirs and a Flask at the dawn of The Burning Crusade. Sorry Alchemists, needing to do all of that was stupid. Flasks are still going for roughly one hundred gold a pop in BC, and I can't imagine how high they will go in Wrath. Don't worry, you'll still make profit."
--
"I am Jack's utter lack of surprise."


drew
Reformation
Premium
join:2002-07-10
Port Orchard, WA
clubs:
·wavebroadband

reply to Omega
Something that I never really got until this past week.

I've always been a fan of PVE, much moreso than PVP. I love the PVE encounter, and not just for the loot. However, I know there are a significant number of people only interested in loot. Since I was home all last week doing nothing but taking care of my wife and newborn daughter, I decided to get my 67 rogue to 70. I got her to 70 in a day and a half then have been doing PVP since then. I now have both Merc Glad swords and enough honor for another piece of equipment, which will probably be my bracers.

Why is it, that after a couple days of doing AV and losing EotS over and over again, I've got iLvl 136 weapons?
-
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