  SkellBasher Yes Sorto, I'll take my Prozac
join:2000-10-22 North Tonawanda, NY
| reply to Omega Re: Locks steal gold from healers.... little thieves!
said by Omega :1. Resilience only works in arena and battleground. PVP players will still have a slight advantage because their gear has more +stam than mine. I LOVE this idea. I have long thought resilience was a horrible idea personally.
To DownLow, even PvE servers have world PvP content that players want to experience. In WotLK, there's an entire outdoor, non-instanced zone for PvP, even on PvE servers.
As things are now, these zones are almost useless for raiding PvE players. |
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  Zyncotl Zed X Premium join:2002-09-13 Wayne, MI
2 edits | reply to Omega said by Omega :In my opinion, I feel I am being punished because I choose to go the PVE route in the game to get my gear. I worked just as hard, if not harder than PVPers, yet they have the clear advantage when it comes to world PVP. They have an advantage in world PvP, you have an advantage in ALL forms of PvE including raids, instances, and world bosses.
I fail to see the problem that a person who plays a ton of PvP should have better gear than you when it comes to PvP. You have every advantage in PvE for dedicating your time to PvE. It's called making choices.
If you are a PvE player ONLY why do you care about the PvP zones? When I stopped raiding and went PvP I didn't care about any of the PvE world bosses that I didn't have accesst to. You choose your path in the game. If you want PvP gear and it's SO EASY to get then spend a little time and get some.
Hell you can even buy resilience gems and load up some PvE based gear to brindge some of the gap if you are so inclined. Use your badges to get the cloak yada yada yada. |
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  DownLow Nope...I Got Nothing Premium join:2001-04-25 Long Island
| reply to SkellBasher Well...at the sake of being obvious, one simple fact remains in regards to PVP...it is (or is supposed to be) about skill.
While gear is certainly a major contributor to success, ultimately, it is supposed to come down to skill. Not that the best gear should be given away, but think about that concept. If we are all on "roughly" even footing gear-wise, the better player should win. That said, the people who work the hardest should be rewarded for their effort so I agree with the ratings fixes, awards, etc. -- Cleverly Disguised As A Responsible Adult! |
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  ErikVKing Erik the Viking Premium join:2008-06-19 Davenport, IA | reply to saillaw Go to: PvE vs. PvP gear!
Stop the madness, get back on topic, and post gear responses here! »PvE vs. PvP gear! -- "I am Jack's utter lack of surprise." |
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  Omega Displaced Ohioan Premium join:2002-07-30 Cheyenne, WY clubs: 
·Bresnan Online
·Verizon Wireless B..
·Comcast
·AT&T Midwest
| reply to DownLow Re: Locks steal gold from healers.... little thieves!
said by DownLow :No offense implied, but shouldn't you have rolled on a PVE server then? see my reply in the other thread. |
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  MaybeTrouble
join:2008-05-09 Anchorage, AK
| reply to saillaw The one huge problem with things like S2 from BGs is exactly what one poster said, no one sees the value in running normal instances.
It's more or less the same issue as allowing someone with only honored rep into a heroic.
I think the reason for demanding T4+ for any instance is more a demand for players who know what they're doing. It's not always the case, but mostly people who have a 3 or 4 T4 or better know how to act in an instance. They don't blow away CC in an attempt to top damage meters, they allow tanks to keep aggro on mobs and bosses and they don't try to run through the middle of 5 mobs to be first to get to a chest. -- If people taste like bacon, doesn't it follow that bacon tastes like people? |
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  AB_Lazy
@dslextreme.com
| reply to Omega said by Omega :In my opinion, I feel I am being punished because I choose to go the PVE route in the game to get my gear. I worked just as hard, if not harder than PVPers, yet they have the clear advantage when it comes to world PVP. Olympic runners put forth a crazy amount of effort of exertion, training, and time vested. Yet, they they get their asses handed to them by professional video game players who do nothing more than play games and eat Cheetos. I say that's not fair. 
You worked your way for PvE, and they worked their way for PvP. It's only fair that each becomes "good" at an area they are actually training for.
said by Omega :Both of those are pretty fair to PVEers and PVPers. Your proposition is only beneficial to PvErs and gives the shaft to PvPers. If this were a "fair" proposition, then PvP gear would similarly recieve PvE benefits as well, and then we'd have an even bigger problem of gear intermingling than we do today.
If anything, Blizzard needs to keep PvE and PvP gears even more seperate in WotLK so that seasonal QQs can finally pitter off and die. |
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  AB_Lazy
@dslextreme.com
| reply to saillaw And yeah, I'll take it to the other thread as well. I really should just log in to have the editing function, lol. But, as the name says, I've just been too lazy to grab my USB drive to retrieve my passwords each time.
As per on topic:
If you see a warlock hellfiring themselves to death in a wipe, heal them. They will be your bestest friend ever. (or arch nemesis, either one's fine) |
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  saillaw Premium join:2007-05-08 Dubai
| reply to Omega said by Omega :I've pretty much gotten over all issues with PVP gear vs PVE gear, ect. However one thing remains a problem: resilience. I play on a PVP server. Since I am a raider (and don't PVP) I have only my PVE gear to wear. This is great when it comes to doing dailys or farming mobs. However, I am at a huge disadvantage when I am being attacked by an enemy player (one in PVP gear). In my opinion, I feel I am being punished because I choose to go the PVE route in the game to get my gear. I worked just as hard, if not harder than PVPers, yet they have the clear advantage when it comes to world PVP. So, I have two solutions: 1. Resilience only works in arena and battleground. PVP players will still have a slight advantage because their gear has more +stam than mine. or 2. Give PVE gear +resilience without affecting its ilevel. By this I mean that all the stats on the piece of gear create the ilevel and resilience adds zero. Not anything game breaking, but enough to keep us viable when it comes to world pvp combat. Both of those are pretty fair to PVEers and PVPers. I totally agree with this. I think not having resil work outside of BG's and Arenas would be the way to go. -- Hanging with my Gnomies |
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