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Forums » Tech and Talk » Computer Games and Clans » PC gaming GAMES » Gravity Wars [PC]
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YBoris

join:2001-06-01
Old Bridge, NJ

 Gravity Wars [PC]


game screenshot
Hey everyone; I've been on these forums for years, and I thought you may find this little game I wrote enjoyable

Gravity Wars is not my original concept, there is an old Amiga and Mac versions, along with some very old PC versions that are not pleasing to play. As I have enjoyed playing it on a Mac with my friend I decided to code a PC version.

Please let me know what you think and how to improve it.

»gravitywars.yboris.com

I recommend playing with a friend; playing against yourself is not even half as fun.
--
»www.yadus.com

Jigglyware
Gelatin based computing

join:2006-01-09
Wat? No AI? If the game concept is as old as you say, there should have been enough time to develop some.


YBoris

join:2001-06-01
Old Bridge, NJ

 
said by Jigglyware See Profile :

Wat? No AI? If the game concept is as old as you say, there should have been enough time to develop some.
Time alone does not make things happen - you need human imput

If anyone is a coder - I welcome improvements to my version of the game
--
»www.yadus.com

Jigglyware
Gelatin based computing

join:2006-01-09
Ah, you have the code available? Well, I guess I could take a look. If nothing else, I might be able to figure out why the screen goes white all the time.


sapo
Computer Love
Premium
join:2002-09-16
Sacramento, CA
»gravitywars.yboris.com/code.html


YBoris

join:2001-06-01
Old Bridge, NJ

 reply to YBoris
Wikipedia

If anyone has any contribution to the Wikipedia page - please add something:

»en.wikipedia.org/wiki/Gravity_Wars

If you know anything about the history of this game - share!
--
»www.yadus.com


Abu

join:2001-05-17
Miami, FL

reply to YBoris
Re: Gravity Wars [PC]

I briefly checked your game out - pretty neat! A few things about what you're looking to do with code (I didn't look at your source code, but this should still apply):

You don't need threads to have multiple projectiles drawn / paused. Make your projectiles objects and have the shoot function create a new projectile object which belongs to the player/ship. You should use objects for planets/ships as well so you can check for collision. Object-oriented code makes everything you want to do much easier.

Check out XNA if you want to make your game look really snazzy. It's a free game engine that is awesome for individuals. »en.wikipedia.org/wiki/Microsoft_XNA


YBoris

join:2001-06-01
Old Bridge, NJ

said by Abu See Profile :

... Object-oriented code makes everything you want to do much easier.

Check out XNA ...
Thank you for the suggestion, but after downgrading to Visual C# 2005 (from 2008), installing over 300MB of stuff (Service Pack 1) and finally the XNA thing - I tried to run a blank game (create new -> debug) and here is what I got:

"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater"

I want my game to be playable on the worst of systems - so it seems like XNA is not for me

But your suggestion of OOP - I LIKE IT !!! I forgot I could just call it an object and create new ones non-stop. Not my coding skills aren't up to that yet - but in theory I understand how it would work

THANKS
--
»www.yadus.com


YBoris

join:2001-06-01
Old Bridge, NJ

 reply to YBoris
Flash Version !!!

I'm proud to announce a super-buggy version of the game in FABULOUS FLASH

»gravitywars.yboris.com/
»gravitywars.yboris.com/flash.html

w00t

anyone feeling like fooling around with my code - the .fla file is there
--
»www.yadus.com

KCP

join:2008-06-21
Pearl River, LA
reply to YBoris
Re: Gravity Wars [PC]

this is a bad ass game for a physics major. i wish i was. very good job :P i enjoyed the 3 hours i played it by myself. 25:16

GunnarDanne

join:2002-12-02
Crown City, OH
reply to YBoris
One thing I noticed in the flash version (haven't played the exe) is that you can have f > 3 but it can be any negative number.


YBoris

join:2001-06-01
Old Bridge, NJ

 
said by GunnarDanne See Profile :

... you can have f > 3 but it can be any negative number.
OH BOY !!! I completely forgot about the negative numbers!!! great catch

I should really limit the force at a higher number (and have it tied to the total mass of all the planets ... but I didn't feel like working with it). I'll probably fix the negative number thing though

said by KCP See Profile :

...i enjoyed the 3 hours i played it by myself. 25:16
Thanks! I'm glad people are enjoying it
--
»www.yadus.com

KCP

join:2008-06-21
Pearl River, LA

reply to YBoris
Click for full size
this was my BEST single shot that i have had yet. it took about...5-10 minutes to finally hit the planet.


YBoris

join:2001-06-01
Old Bridge, NJ

 reply to YBoris
NEW version 0.991

Hey guys - I included "blackout party" mode in the options menu; when enabled it makes all planets invisible until the round is over. It changes the gameplay - as one is expected to guess the location of planets through curvature and end-points of the projectile paths. I hope it's as fun as I think.

RECOMMEND STUFF!!! I will be grateful for any recommendations on how I can add to the game.
--
»www.yadus.com
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