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<title>Re: hmmm... in </title>
<link>http://www.dslreports.com/forum/r14767006</link>
<description></description>
<language>en</language>
<pubDate>Sat, 28 Nov 2009 16:12:37 EDT</pubDate>
<lastBuildDate>Sat, 28 Nov 2009 16:12:37 EDT</lastBuildDate>

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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14782914</link>
<description><![CDATA[<A HREF="/useremail/u/690421"><b>toddinpal</b></A> : <div class="bquote"><SMALL>said by  ss4vegito7 <A HREF="/useremail/u/1046583"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</SMALL><BR><BR>p2p is the worst idea. Why would u want valve to start using your connection for something they should be paying for! Eating up your bandwidth and all other resources. U pay $50 a pop for their game and don't get the packaging I would hope that the money that should go to distribution and packaging goes to their internet provider!<br> </DIV>For the same reason I donate my spare CPU cycles to Folding@Home and United Devices.  Although my household is heavy Internet user compared to most, we don't nearly consume the 6M/600K service we have.  Especially during the off hours.  Maybe they give me something in return, I don't really care as the bandwidth is being under utilized.  Someone might as well get a benefit from it.<br><br>I'm also talking in generic terms, not about any specific game, software, or update to download.  P2P could be part of the utility computing infrastructure people dream about.  So much like how electric power utilities in California pay customers for their excess generated solar energy, perhaps someone could/world pay us to our un-utilized bandwidth.  Besides, getting the data from nearby other users places a lot less load on the overall network than having a centralized set of servers access only from the edges.<br><br>-tl]]></description>
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<pubDate>Fri, 11 Nov 2005 12:52:12 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14778189</link>
<description><![CDATA[<A HREF="/useremail/u/838747"><b>Mordhem</b></A> : I never have not had any problems using the blizzard updater, so its not like that for every one.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14778189</guid>
<pubDate>Thu, 10 Nov 2005 19:34:43 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14771816</link>
<description><![CDATA[<A HREF="/useremail/u/365646"><b>alg</b></A> : <div class="bquote"><SMALL>said by hihihihi :</SMALL><br><br>p2p is slow </DIV>Have you ever used P2P? :uhh:  About the only time P2P is slow is if your downloading some obscure file with only like 1 source/seed/whatever.  Otherwise it will easily blow away traditional file servers.<br><SMALL>--<br>5 December 1791</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14771816</guid>
<pubDate>Wed, 09 Nov 2005 22:45:14 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14771144</link>
<description><![CDATA[<A HREF="/useremail/u/0"><b>anon</b></A> : p2p.. for updates for a game you pay for? seriously.. rofl.<br>p2p is slow, who would want to sit there all day downloading updates.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14771144</guid>
<pubDate>Wed, 09 Nov 2005 21:18:39 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14768584</link>
<description><![CDATA[<A HREF="/useremail/u/621958"><b>AthlGrond</b></A> : The P2P update distribution system that World of Warcraft uses has got to be the worst system for distributing updates. Ever.<br><br>Not only slow, but also inconvenient.<br><br>I assume that they (Blizzard) are just incompetent at this sort of thing and all of the other P2P distribution systems must be (much) better. (Otherwise the P2P users would all be killing themselves.)<br><SMALL>--<br>You are now free to paint your hair wild colors and run around naked. -dg2</SMALL>]]></description>
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<pubDate>Wed, 09 Nov 2005 15:48:19 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767455</link>
<description><![CDATA[<A HREF="/useremail/u/1046583"><b>ss4vegito7</b></A> : p2p is the worst idea. Why would u want valve to start using your connection for something they should be paying for! Eating up your bandwidth and all other resources. U pay $50 a pop for their game and don't get the packaging I would hope that the money that should go to distribution and packaging goes to their internet provider!<br><SMALL>--<br>&raquo;<A HREF="http://www.rockinthebury.comand&raquo;<A HREF="http://www.cranburypcrepair.com"" >www.cranburypcrepair.com"</A> >www.rockinthebury.comand&raquo;<A HREF="http:/&middot;&middot;&middot;pair.com" >:/&middot;&middot;&middot;pair.com</A></A></SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14767455</guid>
<pubDate>Wed, 09 Nov 2005 13:00:47 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767441</link>
<description><![CDATA[<A HREF="/useremail/u/891765"><b>Cheese</b></A> : <div class="bquote"><SMALL>said by  praetoralpha <A HREF="/useremail/u/1243695"><IMG SRC="http://i.dslr.net/bb/profile.gif" ALT="See Profile" BORDER=0 WIDTH=16 HEIGHT=11></A> :</SMALL><BR><BR>why dont they use a p2p system?  and you upload when you arent doing multiplayer?<br> </DIV>First off, not everyone is buying the same product at the same time. And, the product's that are being purchased off of steam are already cached on the system majority of the time when they are released as they slowly release bit's of the said software up until the release date, as they did with HL2. ]]></description>
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<pubDate>Wed, 09 Nov 2005 12:59:24 EDT</pubDate>
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<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767290</link>
<description><![CDATA[<A HREF="/useremail/u/525402"><b>Combat Chuck</b></A> : Because a lot of people would have a fit over valve "stealing" their bandwidth.  At this point it seems they've solved the bandwidth issue for the most part with pre-loading.<br><SMALL>--<br>HOLY CRAP, LIONS!</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14767290</guid>
<pubDate>Wed, 09 Nov 2005 12:39:22 EDT</pubDate>
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<item>
<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767248</link>
<description><![CDATA[<A HREF="/useremail/u/690421"><b>toddinpal</b></A> : <div class="bquote"><SMALL>said by srt-4 :</SMALL><BR><BR>Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.  <br><br>p2p is not the answer kids.<br> </DIV>Why isn't p2p the answer?  There are plenty of solutions to ensuring that he bits offered are the proper and correct bits, or at least that the bits downloaded are.  Linspire (nee Lindows) and many open source projects distribute via p2p.  Add a BT client into Steam and let it use available excess bandwidth from the users.<br><br>As far as "slow and unreliable" goes, I get my Linux distributions via p2p in far less time than trying to download from most of the better commercial download sites.  Verify the PGP key and you're essentially guaranteed the correct bits.<br><br>Face it, this is an area that the legitimate users of p2p want to see promoted and exploited.  If p2p networks don't morph into supporting something like Valve updates, then congress is going to see them as nothing more than dens of piracy.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14767248</guid>
<pubDate>Wed, 09 Nov 2005 12:32:42 EDT</pubDate>
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<item>
<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767058</link>
<description><![CDATA[<A HREF="/useremail/u/327335"><b>Nsane_iceman</b></A> : It would be a crazy Bit Torrent idea, of having Valve as the tracker and when people are in a game make them as choke. Don't really think ISPs are up for anything like that. Good old TOS always says something to the effect that no one can connect to your computer/hard drive/ect.<br><SMALL>--<br>Avatar by: dandelion</SMALL>]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14767058</guid>
<pubDate>Wed, 09 Nov 2005 12:03:18 EDT</pubDate>
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<item>
<title>Re: hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14767006</link>
<description><![CDATA[<A HREF="/useremail/u/0"><b>anon</b></A> : Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.  <br><br>p2p is not the answer kids.]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14767006</guid>
<pubDate>Wed, 09 Nov 2005 11:55:45 EDT</pubDate>
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<item>
<title>hmmm...</title>
<link>http://www.dslreports.com/forum/remark,14766850</link>
<description><![CDATA[<A HREF="/useremail/u/1243695"><b>praetoralpha</b></A> : why dont they use a p2p system?  and you upload when you arent doing multiplayer?]]></description>
<guid isPermaLink="true">http://www.dslreports.com/forum/remark,14766850</guid>
<pubDate>Wed, 09 Nov 2005 11:28:39 EDT</pubDate>
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