  r81984 Fair and Balanced Premium join:2001-11-14 St John'S, NL | Bandwidth Limit??
Why do they have a bandwidth limit on games that people buy??? |
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 SauceMaster
join:2004-08-01 Kokomo, IN
·Comcast
·AT&T Midwest
| said by r81984 :Why do they have a bandwidth limit on games that people buy??? They don't , they mean they have added more bandwidth to download content from Valve. -- Broadcasting The Classic Hits 24/7 SauceMaster Radio!!!! |
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 Tycho Premium join:2000-07-23 Grand Rapids, MI | Good to hear
Definitely a good sign for developers. I was one of the few supporters of the Steam idea when it came out. Good to see some news about it being seen in a positive light. |
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  tapeloop 1959. I try to kick the ball. I miss. Premium join:2004-06-27 Airstrip One
| said by Tycho :Definitely a good sign for developers. I was one of the few supporters of the Steam idea when it came out. Good to see some news about it being seen in a positive light. I have to say I'm a convert. When I first started using Steam, it was buggy as hell, crashed all the time and very slow. Now it's been nothing but smooth. Haven't had any problems since HL2 came out. I don't get that boot from server "go download the latest patch now!" message whenever I try to play online like I do in BF1942/DC...very nice. -- Copyright infringement is illegal. Murder is illegal. Therefore, file sharing is murder. |
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  Cheese Premium join:2003-10-26 Naples, FL clubs:
| reply to SauceMaster Re: Bandwidth Limit??
said by SauceMaster :said by r81984 :Why do they have a bandwidth limit on games that people buy??? They don't , they mean they have added more bandwidth to download content from Valve. That's exactly correct, they do this so when they release new games and they get say, 5 million people downloading the data that it doesn't affect other things. |
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 Techie714
join:2005-08-02 Anaheim, CA | RE: Valve Rocks!
It may take Valve YEARS to release a product but at least all there releases are stable & are solid AAA hits. I wonder if this means that the SIN episodes are coming out soon.....I hope so. |
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  sbhusted
join:2000-05-14 Bethlehem, PA
·PenTeleData
| reply to Tycho Re: Good to hear
I wasn't thrilled with the idea of not receiving a box and CD at first, but I must say Steam has worked great for me and I have no problem purchasing games this way.
It's not the same system, but I purchased rFactor which is also a download only - no packaging. As long as their are mechanisms in place for perpetual use (ie, computer crashes and you need to reinstall 3 years later), I'm all for this model. -- Scott B. Hustedhttp://www.Husted.cc |
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 praetoralpha
join:2005-08-06 Mount Vernon, OH | hmmm...
why dont they use a p2p system? and you upload when you arent doing multiplayer? |
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  srt-4
@204.124.x.x | Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.
p2p is not the answer kids. |
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  Nsane_iceman Workaholic Premium join:2001-02-26 North Richland Hills, TX clubs:
| reply to praetoralpha It would be a crazy Bit Torrent idea, of having Valve as the tracker and when people are in a game make them as choke. Don't really think ISPs are up for anything like that. Good old TOS always says something to the effect that no one can connect to your computer/hard drive/ect. -- Avatar by: dandelion |
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 toddinpal
join:2002-09-18 Palatine, IL
| reply to srt-4 said by srt-4 :
Because they can afford the bandwidth and p2p is very slow and not reliable, plus you have virii and malware in the mix.
p2p is not the answer kids. Why isn't p2p the answer? There are plenty of solutions to ensuring that he bits offered are the proper and correct bits, or at least that the bits downloaded are. Linspire (nee Lindows) and many open source projects distribute via p2p. Add a BT client into Steam and let it use available excess bandwidth from the users.
As far as "slow and unreliable" goes, I get my Linux distributions via p2p in far less time than trying to download from most of the better commercial download sites. Verify the PGP key and you're essentially guaranteed the correct bits.
Face it, this is an area that the legitimate users of p2p want to see promoted and exploited. If p2p networks don't morph into supporting something like Valve updates, then congress is going to see them as nothing more than dens of piracy. |
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  Combat Chuck Too Many Cannibals Premium join:2001-11-29 Erie, PA | reply to praetoralpha Because a lot of people would have a fit over valve "stealing" their bandwidth. At this point it seems they've solved the bandwidth issue for the most part with pre-loading. -- HOLY CRAP, LIONS! |
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  Cheese Premium join:2003-10-26 Naples, FL clubs:
| reply to praetoralpha said by praetoralpha :why dont they use a p2p system? and you upload when you arent doing multiplayer? First off, not everyone is buying the same product at the same time. And, the product's that are being purchased off of steam are already cached on the system majority of the time when they are released as they slowly release bit's of the said software up until the release date, as they did with HL2. |
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  ss4vegito7
join:2004-07-24 Cranbury, NJ
| reply to toddinpal p2p is the worst idea. Why would u want valve to start using your connection for something they should be paying for! Eating up your bandwidth and all other resources. U pay $50 a pop for their game and don't get the packaging I would hope that the money that should go to distribution and packaging goes to their internet provider! -- »www.rockinthebury.comandhttp://w···pair.com |
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  GeneStarwind
join:2001-12-13 Fairfax, VA
| Server Downloads
What still bothers me are the game servers themselves that have you download several hundred KB or MB of files, and have the "fast download" feature disabled. I cannot for the life of me figure out why, in the 6-7 years that Half-life/mods have been online, it still lacks an option to bypass downloading of all that crap onto one's computer, which the server itself rarely, if ever, uses. At least if you force every client that joins the server to waste time and bandwidth on such things, why limit the downloads to the meager default 2-3 K/s? To finish off with something pertaining more to the main topic, I've grown more or less accustomed to Steam. Being able to acquire mods and updates with such ease is certainly an asset, but it still has some dire memory management issues. Playing a game for too long brings even my gigabyte of PC4300 to its knees. |
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  recoil0 Premium join:2005-02-22 Exton, PA | Same here, after playing counter strike 1.6! not source, after about 2-4 hours it will be using up 300-400 mb of memory and will take forever to close. I usually end up ending the process. Horrible ! |
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  azinator CS is the DEVIL Premium join:2000-08-12 Alma, AR | reply to GeneStarwind that's not valve's fault...that's the server operators fault...when you get n00b operators that don't know how to config a server properly, you get to bitch about it  |
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  AthlGrond Premium,MVM join:2002-04-25 Aurora, CO
·Comcast
| reply to toddinpal Re: hmmm...
The P2P update distribution system that World of Warcraft uses has got to be the worst system for distributing updates. Ever.
Not only slow, but also inconvenient.
I assume that they (Blizzard) are just incompetent at this sort of thing and all of the other P2P distribution systems must be (much) better. (Otherwise the P2P users would all be killing themselves.) -- You are now free to paint your hair wild colors and run around naked. -dg2 |
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  BIGMIKE Premium join:2002-06-07 Westminster, CA | reply to r81984 Re: Bandwidth Limit??
Everyone has a Bandwidth Limit
Last Result: Download Speed: 4796 kbps (599.5 KB/sec transfer rate) Upload Speed: 480 kbps (60 KB/sec transfer rate) |
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  Chuck U Farley
@sbs.com | I thought Steam used BitTorrent?
Didn't Valve hire Bram Cohen. Why do they need so much bandwidth just to seed? |
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