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Comments on news posted 2004-06-10 15:15:39: Online gaming could potentially gobble up one third of all US backbone traffic by 2008, or 735 petabits per month, according analysts with In-Stat/MDR. ..

page: 1 · 2 · 3
AuthorAll Replies


mrchris
We don't miss you Bush
Premium
join:2002-10-01
North Babylon, NY
Not everyone plays CS..

Duh


Chicago_DSL6

join:2003-08-04
Palatine, IL
It's games or porn, choose your poison.


mskittykat
Reality Bites...So I'm Back
Premium
join:2002-10-17
Upper Marlboro, MD
Exactly


Morac

join:2001-08-30
Riverside, NJ
·Comcast

The other two?

Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.

Current games don't use much bandwidth (many can still be played over dialup). I'm don't expect much to change in 4 years.
--

The Comcast Disney Avatar has been retired.


bky
moof moof
Premium
join:2002-07-05
Austin, TX

1 edit
e-sports

especially since e-sports are becoming so popular and standardized


Happyrat
Google Is Your Best Friend
Premium
join:2002-07-01
Disneyland
 WOW!

I never realized Solitaire consumed that much bandwidth


outspoken72
An Irish Jayhawk
Premium
join:2000-10-03
reply to mrchris
Re: Not everyone plays CS..

said by mrchris See Profile:
Duh

they should


Monster Rain
Premium
join:2002-08-03
USA

reply to Morac
Re: The other two?

said by Morac See Profile:
Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.
Plenty. Just make sure you have a good ISP.
--
Let he who is without sin throweth the first rock... and I shall smoketh it.


fatmanskinny
Premium
join:2004-01-04
Wandering
·Comcast Digital Vo..
·Comcast

reply to Happyrat
Re: WOW!

said by Happyrat See Profile:
I never realized Solitaire consumed that much bandwidth

Whatcha tawkin bout Willis? I eat up tons of bandwidth by playing Checkers at the MSN Gaming Zone.
--
The White House needs to go on the Atkins diet to rid itself of the fat heads ruining our country.

Zunger

join:2003-08-24
Fayetteville, AR

reply to Morac
Re: The other two?

games are changing, just to take an example, BF2 says it supports up to 128 players. While the games are getting better on there load / what takes to play them (dont take this a literal way) obviously you will need ALOT of bandwidth to play this. I cant see anyone with slower then full isdn (dialup & 64k isdn) being able to play more of the newer games by the end of this 4th year.


SuperJudge
Magus
Premium
join:2002-11-14
Albany, GA
clubs:

They appear to be assuming...

...that we'll be using the same backbone.

I would hope that all these stupid bandwidth tests, attempting to transfer 6.5 Gbps from Uranus to San Diego mean improvements in the internet's infrastructure, and a lot more bandwidth to let all the counterstrike nerds blast each other.
--
Updated My Journal
TP&C


lazarus_

join:2002-08-31
Resolute, NU

reply to Chicago_DSL6
Re: Not everyone plays CS..

said by Chicago_DSL6 See Profile:
It's games or porn, choose your poison.

Or wazez or cheating in school.


AthlGrond
Premium,MVM
join:2002-04-25
Aurora, CO
·Comcast

Incredible

I find this whole article lacking.

How did they decide that 2 exabits were accounted for by games? How did they decide it would end up at a third of the total in 2008? (Anyone know the answers?)

The current batch of online games that they cite use minute amounts of bandwidth (less than dialup in most cases). City of Heros for example uses 12-16Kbps down and 8Kbps up. (You could actually have multiple people play on via shared dialup.) If this is a pig, then our internet backbone needs some calcium supplements.
--
System protected by Impregnable Ignorance (TM)


Tzale
Proud Libertarian Conservative
Premium
join:2004-01-06
Sweden
·Verizon FIOS
·Optimum Online

The backbones will become more advanced, and be able to handle the load. In todays terms, sure 1/3rd might be gaming bandwidth if we used todays bandwidth with 2008 loads. Don't forget all the new internet users around the world by 2008! The internet as we know it today will be a lot bigger, so if you compare modern bandwidth to future usage it's not going to work out right. Perhaps it'll be 10% of the bandwidth in 2008's terms, but if you were to put the millions and millions of new users in 2008 who will be gaming it'll make it look big on todays lines built for today's population.

coolridge_us

join:2004-04-05
Doylestown, PA

1 edit
 on the other hand...

Statistical anaylsis reporting between Universities accounts for a full 1/2 of all bandwidth traffic. j/k


N10Cities
SILENCE I Keel You
Premium
join:2002-05-07
Roland, OK
clubs:
·Cox HSI
·World Lynx

reply to Morac
Re: The other two?

said by Morac See Profile:
Spam and porn.

I'm wondering how much bandwidth will actually be left for gaming by 2008.

Current games don't use much bandwidth (many can still be played over dialup). I'm don't expect much to change in 4 years.

Now maybe the telcos can use all that dark fiber in the ground that is currently unused and was buried during the dot-com boom/bust.


ObdH
Premium
join:2003-06-11
re

makes me glad to be in the game server business


Wills

join:2001-01-03
Port Charlotte, FL

Complete bull

I'm tired of hearing all these bandwidth figures.

Games take 33%.
Spam takes 70%.
Universities take 50%.
People posting crap studies of bandwidth take up 10%.

Good lord, all of these studies and I'm the only one to notice that we've surpassed 100% and that someone needs to wave the BS flag mighty quick?
--
Abit VP-6 twin 800EB's @ 1002 Mhz.Proud member of the XDC.


Kong57
Dallas Cowboys
Premium
join:2002-11-07
Richardson, TX
lol

UT 2K8 I cannt wait....


cbrigante2
Cubs 20??
Premium
join:2002-11-22
North Aurora, IL
reply to Wills
Re: Complete bull

Let's see:

33% + 70% + 50% + 10% =

Who says the internet doesn't give 163% all the time?;)
Forums » Gaming: A Real Pigpage: 1 · 2 · 3


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