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Comments on news posted 2012-10-30 11:30:52: The video game industry is frustrated with the lack of adequate broadband speed across the globe. ..

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baineschile
2600 ways to live
Premium
join:2008-05-10
Sterling Heights, MI
Reviews:
·Comcast

Disagree

Halo 4 (really halo 6), gears of war 3, resident evil 6, call of duty 11, madden 26.......

No new ideas.

Same day DLC, DLC in general, $60 for a game that takes 4 hours to beat. Cannot resell with downloaded content.

Terrible pricing model.

DRM, requiring an internet connection, laggy servers.

Un-openess to consumers..

The gaming industry is holding the gaming industry back. Fix your problems, then start blaming other people.


bbeesley
VIP
join:2003-08-07
Richardson, TX
kudos:5

said by baineschile:

The gaming industry is holding the gaming industry back. Fix your problems, then start blaming other people.

I concur, if you aren't designing your software to work correctly at 80-100ms latency - which isn't all that uncommon - , then you are just requiring your customers to have high-cost, dedicated connections to ensure they can have an SLA.

Code for the network, don't expect the entire network to change for your code.

Cole

join:2011-08-12
Sun Prairie, WI

reply to baineschile
I agree mostly but it'll not change until the enough people STOP using the terrible pricing model.

I always hated the 4hr FPS argument as I don't know anyone who buys a FPS for the 1P experience. Either pay the price up front or pay a sub.


adampsyreal

join:2012-10-13
Reviews:
·Comcast

Cable quality requires maintenance

Tell me about it. I have worked for Kabletown (read between the lines there) for 5 years. The Signal-to-Noise Ratios (or SNR) are KEY. Over the years my DownStream SNR has usually been fine [I can connect to others hosting games]. DS SNR can be seen on most modems by going to 192.168.100.1. However UpStream SNR can only be seen from the back offices, and most folks that work there don't know to check it. This signal affects hosting, file uploads, etc. Experienced Technicians (level 4+ with many years experience) know to look for this but rarely think about it. I had to keep on top of my local mainline crew for a year-and-a-half before it was fixed well enough. I can finally host Xbox games & my file uploads don't fail as much anymore.

*If you think customers get treated badly =try working there. I just recently left the company because I couldn't take being constantly reactive and rarely proactive. I was an in-house tech for 3 years and then moved into "tech support for the techs" the Day Of Job department. It is amazing that Kabletown has so much technology and potential but lets their red-tape prevent them from making great strides. In the meantime; full departments are staffed with solving problems that could be prevented with proper software testing and better training.

I tried (with some success) to improve the level of service a major part of the East Coast.
-But-
In the end management got tired of me holding them accountable from a subordinate position and we parted ways.


ddg4005
Premium
join:2001-08-22
Bronx, NY

If the game developers made better games they'd make more money. These industry bastards have no imagination today and it shows in the games they make.
--
A man must have a code -Bunk



baineschile
2600 ways to live
Premium
join:2008-05-10
Sterling Heights, MI

reply to Cole

Re: Disagree

Agree about the FPS, but I am more on the lines of games like Dead Island and Star Wars Force Unleashed 2. Neither really was made for online play, and could be beaten under 10 hours.


YogiYahooeys

join:2004-08-17
Evansville, IN

Required Online DRM

The video game industry is frustrated with broadband because they want to required it to play all of their games. That's what the real story is. No more used games, shared games, rented games, etc. That's what the video game industry sees as the ideal future.

Killersaurus

join:2012-09-17

Digital Distrbution

Guess the plans to phase out physical media is going to have to wait a few more years. The gaming industry would love to destroy the secondary used game market. No physical disc? No resale later.


BF69
Premium
join:2004-07-28
Camden, TN

said by Killersaurus:

Guess the plans to phase out physical media is going to have to wait a few more years. The gaming industry would love to destroy the secondary used game market. No physical disc? No resale later.

Ever have a disc get scratched? Every have a disc drive go out on you? No disc drive, none of these problems. Also cost of said gaming system goes down. Less power need further reducing cost. Less cooling needs reducing costs further.

Most people here deriding digital distribution do that on their PCs ALL THE TIME. No wait let me guess you all still buy CDs then convert them.

Killersaurus

join:2012-09-17

Digital distribution destroys the concept of ownership of media. Everything is reduced to a license to play. You can swamp me with legalese telling me that's all we have now, but that is not true in the practical sense. You're trading a disc drive for a much larger hard drive and an always-on internet connection. I don't think the savings are there and that they're worth what you're giving up. imo.



Linklist
Premium
join:2002-03-03
Longport, NJ
kudos:5

reply to baineschile

Re: Disagree

said by baineschile:

The gaming industry is holding the gaming industry back. Fix your problems, then start blaming other people.

And how about coding games that can work well without being huge and demanding massive bandwidth. Have programmers lost the art of writing efficient code, instead of just fast, easy coding.
--
»www.gop.com/2012-republican-platform_home/
»www.gop.com/2012-republican-plat···onalism/


El Quintron
Resident Mouth Breather
Premium
join:2008-04-28
Etobicoke, ON
kudos:2
Reviews:
·TekSavvy DSL
·WIND Mobile
·voip.ms

Glass Houses

I'll take it with a grain of salt, because it's Eidos, and they've done their share of DRM crimes, but he's right in some ways. A bigger pipe would open up more possibilities for gaming that's for sure, and it would open up lots of possibilities for other stuff too.

Although I'd like to see improvements in broadband (we should be shooting for ubiquitous 1 Gbps, or a least 100 Mbps) the gaming industry would do well to fix its own problems, and addressing consumer concerns before pointing the finger at broadband.

Get your own house in order.
--
Support Bacteria -- It's the Only Culture Some People Have


footballdude
Premium
join:2002-08-13
Imperial, MO

reply to Cole

Re: Disagree

said by Cole:

I always hated the 4hr FPS argument as I don't know anyone who buys a FPS for the 1P experience.

Now you do. I couldn't care less about multiplayer. I want a good story and a sizeable mission count.
--
Concentrated power has always been the enemy of liberty - Ronald Reagan

twhiting9275

join:2002-08-30
Waterloo, IA
Reviews:
·Mediacom

Don't blame the pipe, blame the lack of content

Broadband isn't holding the gaming industry back, the gaming industry is holding the gaming industry back.
Poor design, high charges ($60 for a new game, really?) , lack of ingenuity, lack of creativity, poor follow through, and failure to adapt. Yeah, THAT is the gaming industry in a nutshell. That's also WHY they are being 'held back'.


Smith6612
Premium,MVM
join:2008-02-01
North Tonawanda, NY
kudos:22
Reviews:
·Verizon Online DSL
·Frontier Communi..

reply to baineschile

Re: Disagree

Much of those seem to apply to consoles, but of course the trend is also moving towards PCs as well. The laggy servers part on the PCs are usually not a concern unless the person who owns the server has overloaded it, or their box is being attacked which is not uncommon for some games. Otherwise, for the very few games that have released without a Multiplayer server client but have required the use of just a single Game Server Provider, those are often the worst to play on as far as lag is concerned, since the GSP chosen is often not the best host out there. Peer-to-peer game hosting however is a good issue to bring up if that is what the gaming industry is talking about, as upload speeds and latency still are pretty poor in that regard. Then again, make better netcode. If your game is only pulling in 3KB/s, it should not lag. If however, you have a game eating up nearly a Megabit of traffic per player, which for some does happen, it's either a game that is really well optimized for running on lossy connections (sending redundant data), has a lot going on, or is poor optimized for the amount of activity that needs to go through to the client and server.

For pricing model, Steam has the idea with their sales. They often times have the lowest prices for games that are sold in big box stores. The one thing about them though is, of course, the DRM model they have. You cannot resell your games or for that matter, DLC without selling your entire Steam account (which VALVe does not like). Also if Steam goes down, Offline mode still has not been perfected, and it still requires one login from that computer for the player.

But I do agree on the game content. Games should not be shipping first day with some content unlocked, with other already-packaged game files that need to be unlocked by paying more on top of your $60. Or, for that matter with little content period. Good games need to be long, present a challenge, run well (not be some crappy port from the Xbox to the PC, or vice versa) and also not become a band-wagoner with hopping onto the DLC train too soon. If it takes the game 4+ years to come out like Black Mesa did with side projects, but turns out good then so be it. It'll be groundbreaking news for a while.


baineschile
2600 ways to live
Premium
join:2008-05-10
Sterling Heights, MI

reply to twhiting9275

Re: Don't blame the pipe, blame the lack of content

echo, echo, echo....


axiomatic

join:2006-08-23
Tomball, TX

agreed

A lot of short sighted commentary in here. Its not just the competitive network data that needs low latency. There are many games with in game VoIP not as well as sandbox style games where the time in game "ticks" for all players connected to the world and if we all don't "tick" together there is warping and worse (cheating). MMO's, Battlefield series, simulation, and more all use this general time code to make sure the playing field is all fair for everyone. This facet is why XBL and PSN are successful as they control their core networks, PC games must handle that in the game and not in a game service.

Yes broadband speed is stifling innovation.


PapaMidnight

join:2009-01-13
Baltimore, MD

reply to baineschile

Re: Disagree

said by baineschile:

Agree about the FPS, but I am more on the lines of games like Dead Island and Star Wars Force Unleashed 2. Neither really was made for online play, and could be beaten under 10 hours.

TFU - both of them, could be done in 4. Both games were disappointing. The fact that you can get through them in such a fashion shows the linearity of games which has been a trend for the better part of the past decade.

elray

join:2000-12-16
Santa Monica, CA

So do something about it!

If online gaming, Netflix, Apple 4K TV, "Stop the Cap"and other industries aren't happy with the state of broadband, they should, like Google, invest in the last mile deployment of FTTH as an overbuilder, and see if they can offer their "better" broadband at a price point people will actually buy, or at least, stop supporting "neutrality" efforts, and instead, buy performance for their clients.


aaronwt
Premium
join:2004-11-07
Woodbridge, VA
Reviews:
·Verizon FiOS

reply to baineschile

Re: Disagree

said by baineschile:

Halo 4 (really halo 6), gears of war 3, resident evil 6, call of duty 11, madden 26.......

No new ideas.

..............

No different than the movie and TV industry where most stuff is just regurgitated from previous decades.

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