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Comments on news posted 2009-06-03 15:32:31: Back in March a company by the name of OnLive unveiled their new broadband gaming service, replacing it with a broadband-connected dumb terminal. ..

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ajac

join:2000-08-15
Norman, OK
hmm

and the results were.. lol

jlachowin

join:2008-05-29
Milwaukee, WI
read the article, duh


KrK
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Caps and overages will doom them

These types of ideas, and other future ideas, where consumers access data that is stored offsite in large databases/servers, are all doomed if ISP's low capping/high overage charges becomes the norm.
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Bit
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join:2009-02-19
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reply to ajac
Re: hmm

»www.joystiq.com/2009/06/03/impre···ontinued
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ajac

join:2000-08-15
Norman, OK
reply to jlachowin
doesnt say anything except what they did and what not nutin about results... and were we can see the results..

ajac

join:2000-08-15
Norman, OK
reply to Bit
now thats what I was hoping for a good link! thanks!


Bit
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reply to ajac
said by ajac See Profile :

doesnt say anything except what they did and what not nutin about results... and were we can see the results..
said by article :
In summary, the thing works. Games load and play fairly quickly, we didn't have any hardware on-hand other than the microconsole and their controller, and no physical media like game discs or files. Although the speeds indicate almost full usage of a low-end cable modem connection, which are below normal DSL levels, so you're probably going to use cable if you plan on getting on this service.
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Bit
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1 edit
reply to ajac
The "good link" was in Karl's news article.
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KoRnGtL15
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join:2007-01-04
Grants Pass, OR
Massive fail before it even hits.......

Between caps and you having to live with in a 1,000 feet of service. Yeah it will be tanking real fast.


Bit
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1 edit
said by KoRnGtL15 See Profile :

Between caps and you having to live with in a 1,000 feet of service. Yeah it will be tanking real fast.
MILES, not feet. Over 1000 miles the latency probably starts getting excessive and throughput unstable.
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ptrowski
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reply to KoRnGtL15
said by KoRnGtL15 See Profile :

Between caps and you having to live with in a 1,000 feet of service. Yeah it will be tanking real fast.
That's 1000 MILES. Big difference.
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neufuse

join:2006-12-06
Indiana, PA
5Mbit?

Wow... so just playing the game for a few hours a day will completly throw you out of TW's 4GB "every user in the world besides people that actually use the interinet! uses less then 4GB per month" cap...


benc
Premium
join:2007-06-17
Glen Carbon, IL
Within 1,000 miles of Datacenters located where??

That's what I would wonder about.

If there is one in STL or Chicago, then I'd be golden. If the datacenter is located in NYC, then that would be near the 1,000 mile limit.

iansltx

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reply to neufuse
Re: 5Mbit?

40 GB, not 4. Though you're right, internet usage will be crazy on this thing. Though where did you get the 5 Mbit number from? Around here the basic cable connections are 768k, and in other places they're 1.5. There is a $35 tier here that is 5 Mbit (used to be the $40 tier performance-wise...$40 has moved up to 7/512 with PowerBoost) but it isn't the most basic one.


BabyBear
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join:2007-01-11

Botnets of the future unite!

Wonder if it did work completely as hoped, would MS/Sony/Nintendo join together in some unholy alliance to DDoS onlive's data centers? Or even join up with ISP's? Oh the horror!


TKJunkMail
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1 edit
 A dumb client in a client/server architecture is a dumb idea

Why in god's name have these idiots designed an interactive game using a client/server architecture with a dumb client model? It seems as if they designed a bandwidth hogging application where the whole point of doing so was to just hog bandwidth.

Makes one wonder who these clowns really are fronting for - Google? Because it seems that the whole purpose is to make the ISPs look bad. It certainly has nothing to do with making a good gaming experience.
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MSauk
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reply to BabyBear
Re: Botnets of the future unite!

man the day I could use this would be great....sick and tired of having to worry about disks.

I only use around 10 to 30 gb a month of usage so I am not worried about this..

I don't know what you guys are downloading but if you hit 250GB you have issues!
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deadzoned
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join:2005-04-13
Baton Rouge, LA
reply to TKJunkMail
Re: A dumb client in a client/server architecture is a dumb idea

I think that the ISPs do quite a good job of making themselves look bad without any help from an outside source. That's some entertaining conspiracy talk though!


Xizer

join:2004-02-05
New York, NY

reply to benc
Re: Within 1,000 miles of Datacenters located where??

quote:
The OnLive service will be hosted in five co-located North American data centres. Currently there are facilities in Santa Clara, CA and Virginia, and one being fitted out in Texas.[13] It is claimed users must be located within 1,000 miles of one of these to receive a high quality service.[14]
Obviously we'll be seeing a datacenter in California, Texas, Chicago, the northeast, and a fifth location.


furlonium
Computer Over? Virus equals Very Yes?

join:2002-05-08
Bethlehem, PA

reply to TKJunkMail
Re: A dumb client in a client/server architecture is a dumb idea

said by TKJunkMail See Profile :

Why in god's name have these idiots designed an interactive game using a client/server architecture with a dumb client model? It seems as if they designed a bandwidth hogging application where the whole point of doing so was to just hog bandwidth.

Makes one wonder who these clowns really are fronting for - Google? Because it seems that the whole purpose is to make the ISPs look bad. It certainly has nothing to do with making a good gaming experience.
Well, no need to buy games. If there's no need to buy games, you don't need to worry about losing them, scratching them, lending them out, etc. Updating and patching will be done at the head end. Expansions and add-ons will be as well.

I'd say those things amount to making a gaming experience pretty good. As for bandwidth hogging - I don't think they're out to make ISPs look bad. Maybe this could be a good thing - if enough people get onto this and hit their caps earlier than normal, or if someones ISP is byte-billed, and enough people start complaining then perhaps byte-billing will go the way of dinosaurs.

(Not that I have anything against ISPs doing what they want and how they want -- they're their own business -- but if you don't listen to your customers, it'll only hurt your revenue.)
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