  Nightfall My Goal Is To Deny Yours Premium,MVM join:2001-08-03 Grand Rapids, MI
·Site5.com
·AT&T Midwest
·Comcast
| Doesn't really sound possible
The whole idea of using "big iron servers" to do all the AI, graphics, and so on and dumping just the graphics to your TV does sound cool. I just don't see how possible it is. I guess we will see how the product looks when (if) it is released. -- My domain - Nightfall.net |
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 ender7074
join:2006-11-21 Saint Louis, MO | Pipe Dream
Yah, this and the Phantom will revolutionize gaming.... Sorry, I'm keeping my consoles in my home where they work when I want them and at the speed they should be running at. |
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 me1212
join:2008-11-20 Pleasant Hill, MO | reply to Nightfall Re: Doesn't really sound possible
I don't think there is a good chance that it will happen. But if it did, what about rural areas? Or caps? a 1t cap would help a lot, but I think it is 5yrs or so away. |
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  LordFlux
join:2005-04-20 Warner Robins, GA
·Cox HSI
·Alltel Axess
| reply to Nightfall said by Nightfall :I just don't see how possible it is. I agree. Everyone was complaining about controller lag in KillZone 2, which IMO, was extremely mild. I'd imagine something like this would introduce the potential for major controller lag unless you had a very low latency connection and the server was next door. |
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  Brad B Premium join:2005-07-07 Everett, WA
·Comcast
| Questions...
So all the rendering happens server side, right? What bothers me is: How are they going to handle lag?
So if you move your character to the right and the command gets sent up to them. Their servers move your character, render the frames, and send it back to you. Is this all going to happen in milliseconds? I would think the data being sent back to the client would be the tricky part. Downloading a 1920x1080 image (as an example) doesn't happen in milliseconds. |
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 rcabor
join:2007-04-17 Grand Prairie, TX | Lag
The amount of lag from the time I press a controller button to the time the screen reacts would make it unplayable I think. |
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 mgbaker
join:2000-05-14 Charlotte, NC | Whatever
Not going to happen..... anytime soon.
Consoles will live for a very long time. |
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  blueeyesm
join:2003-09-05 Waterloo, ON
·Rogers Hi-Speed
1 edit | Perhaps..
...instead of giving away the hardware, the company teams up with ISPs to make a gaming package that blends in the cost of the account, hardware internet access and the appropriate bandwidth necessary per month.
This would lower overall costs for both company and consumer, allow Onlive to focus on making sure their content system runs smoothly, give ISPs a new customer base and control content delivery while adherring to the ESRB rating system.
If EA, Sony and others were smart, they should jump onboard to be able to use this 'gaming portal' method for releasing games and other content at a much lower cost. This could be seen as a massive "green" initative in that plastics are not needed to be manufactured, and at the same time it could prevent their works from being illegally distributed.
On the flip side of this, it would require ISPs to upgrade their infrastructures to (I would guess) some sort of FTTH standard, in order to reduce lag and be able to significantly increase uploading bandwidth. |
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  TK Junk Mail Go ahead, make my day
join:2006-07-30 Ocean Gate, NJ | Thin client computing
is the future. This might not work now, but will in a few years.
The problem is that this will end up being ad driven. |
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  MSauk MSauk Premium join:2002-01-17 Sandy, UT | Man this would be great! No more consoles or whatever connecting to your tv. No more wires, etc..
This would be a cool |
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  TKJunkMail Enjoy the sun Premium join:2002-03-03 Avalon, NJ
·Sprint Mobile Broa..
·Comcast
| reply to Nightfall Business plan neglects the broadband ISPs
This is a really stupid business plan in that it transfers the heavy lifting(all that extra bandwidth consumed) to the broadband ISPs without any consideration of added costs on their part.
And any people playing games on this service will quickly hit the broadband caps that are becoming ever more prevalent. -- My BLOG .. .. Internet News .. .. My Web Page |
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  fgdfg
@chevrontexaco.com | No Thanks!
No thanks to cloud gaming! I like my computer hardware, although i could always use more bandwidth.  |
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 jesseb_66
join:2002-12-06 Tucson, AZ
| reply to MSauk Re: Thin client computing
I can see this in fttp area's. Perhaps docsis 3 as well. I'd say its at least 5 years off.
The down side for me is I LIKE messing with my gaming rig its what got me into computers in the first place. Call it a hobby. I can see this being more of a draw for those pansy console gamers. |
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  royhandy Panem et circenses Premium join:2000-05-23 Yesterday clubs:  | reply to ender7074 Re: Pipe Dream
Phantom was the first thing I thought of, too. |
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  tiger72 SexaT duorP Premium join:2001-03-28 Saint Louis, MO clubs:
·T-Mobile US
·RoadRunner Cable
| reply to TKJunkMail Re: Business plan neglects the broadband ISPs
said by TKJunkMail :This is a really stupid business plan in that it transfers the heavy lifting(all that extra bandwidth consumed) to the broadband ISPs without any consideration of added costs on their part. And any people playing games on this service will quickly hit the broadband caps that are becoming ever more prevalent. You're totally right. Because the consumer AND "Onlive" aren't paying ISP's for their bandwidth. totally
Oh wait, they are. -- "What makes us omniscient? Have we a record of omniscience? ...If we can't persuade nations with comparable values of the merit of our cause, we'd better reexamine our reasoning." -United States Secretary of Defense (1961-1968) Robert S. McNamara |
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  DrModem Premium join:2006-10-19 USA
·EarthLink
·1and1
·PeoplePC
| Impossible
Let's see...
- You need a datacenter sized pipe at your house to just get the display @ 60FPS or higher at a decent rate.
- Yay for double distance lag? Now instead of 50ms from your house to the server, you will now have 50ms from house to the cloud server, then 50ms more to the game server you are playing on. Goodbye sub-100 pings. -- The experiment of building a world without countries or religion was called the Union of the Soviet Socialist Republics. Between 30 and 60 million people died as a result of it. |
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  DrModem Premium join:2006-10-19 USA | reply to jesseb_66 Re: Thin client computing
You'd have to eliminate latency by making your signals travel faster than the speed of light among other things.
Otherwise this is a ridiculous idea for gaming.
Cloud computing:
Great for Word, horrible for Call of Duty. |
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  S_engineer
join:2007-05-16 Chicago, IL
·Comcast
| reply to tiger72 Re: Business plan neglects the broadband ISPs
said by tiger72 :said by TKJunkMail :This is a really stupid business plan in that it transfers the heavy lifting(all that extra bandwidth consumed) to the broadband ISPs without any consideration of added costs on their part. And any people playing games on this service will quickly hit the broadband caps that are becoming ever more prevalent. You're totally right. Because the consumer AND "Onlive" aren't paying ISP's for their bandwidth. totallyOh wait, they are. Its irrelevant if they're paying ISPs or not because of the disproportionate amount of bandwidth to be used. This was the excuse for imposing caps. If ISPs decided to market additional bandwidth to an enterprise like this it would undercut their argument about a bandwidth crunch. |
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  jjoshua Premium join:2001-06-01 Scotch Plains, NJ | I remember the first time this came out
It was called X Windows. |
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 neufuse
join:2006-12-06 Indiana, PA
·Comcast
| owing..
I'm sorry but I like owning my consoles and physical games... not some comapny that could potentially tell me "oh you've played that enough, play something else" or let you only play certain games at certain times... or something really stupid like that |
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